//Faction_HumanPlayer   = 0
//kFaction_HumanMilitia = 1
//Faction_Deidranna     = 2
//Faction_HillBillies	= 3
//Faction_KillTarget   	= 4
//Faction_VillagePeople = 5

//naked torso and legs:
//m, f+10, c+20
//Torso 2000 - white
//Torso 2001 - brown
//Torso 2002 - black

// Add Trait by writing "Trait <TraitName>"
// TraitNames: 
// "ShotgunAdept", "ShotgunExpert", "HandgunAdept", "HandgunExpert", 
// "AssaultRifleAdept", "AssaultRifleExpert", "SniperRifleAdept", "SniperRifleExpert", 
// "MachineGunAdept", "MachineGunExpert", "SubmachineGunAdept", "SubmachineGunExpert", 
// "ExplosivesAdept", "ExplosivesExpert", "MeleeAdept", "MeleeExpert", 
// "Loner", "TeamPlayer", "Macho", "Amazon",
// "NightOps",	"Nightblind", "DeathWish", "Wimp", "Untouched", "ShortSighted", "Nudist",
// "Tough", "Runner", "Overweight", "Chameleon", "Gunslinger", "Bargainer", "Scavenger",
// "Scout", "Pathfinder"

// HiringFee <sum>
// HiringDeathRate <max number dead mercs>
// HiringReputation <min percent of conquered location (0..100)>

// EyeColor <0: blue, 1:brown, 2:green, 3:grey>

// FacialAnimType <0:14 (default), 1:17, 2:25, 3:75>

// XPForKilling defines how much XP the player earns for killing (e.g., XPForKilling 100) default is 0

// NPCType <0: Adult (default), 1:AdultBeggar, 2:Kid, 3:KidBeggar, 4:Militia>




//00
Character ("Barry", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 0
	VoiceType 0
	Portrait 1000

	Head 0
	Torso 2000
	Legs 2000
	Feet 0
	//Attachment 70

 /// - STATS:
	Agility 72
	//Dexterity 87
	Dexterity 78
	Strength 80
	Wisdom 85
	Perception 90

	//Marksmanship 70
	Marksmanship 50
	Mechanics 44
	//Explosives 92
	Explosives 78
	Medical 20
	Sneak 36

	Level 2

	HiringFee 9500
	HiringDeathRate 40
  HiringReputation 0

 /// - TRAITS:
 Trait ExplosivesExpert
 Trait TeamPlayer
 Trait Wimp
 
 /// - RELATIONS:
	Likes 0 "Red"

 /// - EQUIP:
	AddItem 36 // SW 38er Special

	AddItem 120 //Defuse Kit
	AddItem 161 //C4 Remote
	AddItem 182 // lock pick

	AddItem 900 // 357cal
	//AddItem 902 //38cal

	AddItem 5041 //boots brown
	//AddItem 1100 //cap      
	AddItem 2067 //torso
	AddItem 3027 //legs
	AddItem 4003 //Flak Jacket 1	
	
	//AddItem 1260//steelhelm 
}


//01
Character ("Blood", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 1
	VoiceType 1
	Portrait 1001

	Head 01	
	Torso 2002
	Legs 2002
	Feet 2
	//Attachment 80

 /// - STATS:
	Agility 94
	//Dexterity 87
	Dexterity 80
	Strength 82
	Wisdom 75
	Perception 78

	//Marksmanship 78
	Marksmanship 58
	Mechanics 23
	Explosives 31
	Medical 51
	Sneak 47

	Level 3

	HiringFee 9000
	HiringDeathRate 40
  HiringReputation 0

 /// - TRAITS:
 Trait MeleeExpert
 Trait Runner

 /// - RELATIONS:
	Likes 0 "Magic"
	Hates 0 "Cliff"

 /// - EQUIP:	
	AddItem 26  // mp5k
	AddItem 7  // Knife
	AddItem 101 //Med Kit
		
	AddItem 911 //9mm
	AddItem 911 //9mm
	//AddItem 911 //9mm
	
	AddItem 5022	//sport shoes
	AddItem 2068 //shirt
	AddItem 3028 //combat black
	AddItem 4000 // Flak Jacket 1
}


//02
Character ("Lynx", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 2
	VoiceType 2
	Portrait 1002

	Head 02
	Cap 527	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 79
	Dexterity 86
	Strength 77
	Wisdom 71
	Perception 73

	//Marksmanship 99
	Marksmanship 79
	Mechanics 29
	Explosives 50
	Medical 34
	Sneak 39

	Level 4

	HiringFee 35000
	HiringDeathRate 20
  HiringReputation 10

 /// - TRAITS:
 Trait SniperRifleExpert
 Trait NightOps
 Trait Macho

 /// - RELATIONS:
	Likes 0 "Ice"
	Hates 0 "Buzz"

 /// - EQUIP:	
	AddItem 31  // M14
	AddItem 96 // Acog
	
	//AddItem 901 //7.62mm Nato
	AddItem 901 //7.62mm Nato
	
	AddItem 5040	//boots black
	AddItem 2074 //hawaii shirt
	AddItem 3127 //jeans

}


//03
Character ("Grizzly", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 3	
	VoiceType 3
	Portrait 1003

	Head 03	
	Torso 3	//red shirt
	Legs 2000
	Feet 0	
	

 /// - STATS:
	Agility 69
	Dexterity 50
	Strength 95
	//Wisdom 72
	Wisdom 62
	Perception 72

	//Marksmanship 79
	Marksmanship 62
	Mechanics 24
	Explosives 37
	Medical 8
	Sneak 35

	Level 2

	HiringFee 6000
	HiringDeathRate 38
  HiringReputation 6

 /// - TRAITS:
	Trait MeleeAdept
	Trait Tough

 /// - RELATIONS:
	Likes 0 "Bull"
	Likes 1 "Shadow"
	Hates 0 "DrQ"

 /// - EQUIP:
	AddItem 7  // Knife
	AddItem 38 // Desert Eagle
	AddItem 181	//Crowbar
	
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	AddItem 900 //357cal
	
	AddItem 5040	//boots black
	AddItem 3065 //spectra camo06
	AddItem 4001	// Spectra Armor
}


//04
Character ("Vicki", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 2
	EyeColor 1

	TextIndex 4
	VoiceType 4
	FacialAnimType 0	
	Portrait 1004	

	Head 4
	Torso  312	//top 01 01
	Legs 2012
	Feet 12

 /// - STATS:
	Agility 85
	Dexterity 72
	Strength 72
	Wisdom 85
	Perception 72

	//Marksmanship 84
	Marksmanship 59
	Mechanics 94
	Explosives 28
	Medical 18
	Sneak 35
	
	Level 4
	
	HiringFee 26000
	HiringDeathRate 40
  HiringReputation 5

 /// - TRAITS:
 Trait HandGunAdept
 Trait MachineGunAdept
 
 /// - RELATIONS:

 /// - EQUIP:	
	AddItem 5040	//boots black
	AddItem 3030	//combat brown
	AddItem 2205	//tshirt grey
	
	AddItem 40 // Glock 18
	//AddItem 911 //9mm
	//AddItem 911 //9mm
	//AddItem 911 //9mm
	AddItem 911 //9mm
	AddItem 125 //Frag Grenade


	AddItem 110 //Tool Kit
	AddItem 4000 //Kevlar Vest	
}


//05
Character ("Trevor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 5
	VoiceType 5
	Portrait 1005

	Head 05
	Cap 538	
	Torso 2000
	Legs 2000
	Feet 0
	
 /// - STATS:
	Agility 77
	Dexterity 98
	Strength 79
	Wisdom 95
	Perception 97

	//Marksmanship 81
	Marksmanship 60
	Mechanics 99
	//Explosives 88
	Explosives 78
	Medical 7
	Sneak 38

	Level 4

	HiringFee 32000
	HiringDeathRate 35
  HiringReputation 5

 /// - TRAITS:
 Trait ExplosivesAdept
 Trait ShotgunAdept

 /// - RELATIONS:
	Dislikes 0 "Fidel"	
	Hates 0 "Fidel"

 /// - EQUIP:	
	AddItem 47  // CAWS
	//AddItem 905 //12 Gauge
	AddItem 905 //12 Gauge
	
	AddItem 120 // Defuse Kit
	AddItem 160 // C4 Timer
	AddItem 111 // Tool Kit
	AddItem 182 // lock pick
	
	AddItem 5020	//chucks
	AddItem 2221 // shirt flanell
	AddItem 3120 // beige trousers
	AddItem 4000 // Kevlar Vest
}


//06
Character ("Grunty", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 6
	VoiceType 6
	Portrait 1006

	Head 06
	Cap 501	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 79
	//Dexterity 76
	Dexterity 59
	Strength 71
	Wisdom 72
	Perception 72

	//Marksmanship 78
	Marksmanship 70
	Mechanics 44
	Explosives 28
	Medical 22
	Sneak 39

	Level 3
	
	HiringFee 6400
	HiringDeathRate 5
  HiringReputation 0

 /// - TRAITS:
 Trait Teamplayer
 Trait MachineGunAdept

 /// - RELATIONS:
	Likes 0 "Ivan"

 /// - EQUIP:
	AddItem 26  // MP5K
	AddItem 911 // 9mm
	//AddItem 911 // 9mm
	//AddItem 911 // 9mm
	AddItem 911 // 9mm
	//AddItem 103 // Canteen
  
	AddItem 5021	//leather brown
	AddItem 2124 // black jacket
	AddItem 3121 // black trousers
	
	//AddItem 1260 // Steel Helmet
	AddItem 4003	// Flak Jacket 1	
}


//07
Character ("Ivan", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 7
	VoiceType 7	
	Portrait 1007

	Head 07
	Torso 2000
	Legs 2000
	Feet 0	
	//Attachment 70

 /// - STATS:
	Agility 90
	//Dexterity 95
	Dexterity 85
	Strength 87
	Wisdom 82
	Perception 83

	//Marksmanship 92
	Marksmanship 82
	Mechanics 14
	Explosives 55
	Medical 15
	Sneak 45
	
	Level 4
	
	HiringFee 42000
	HiringDeathRate 10
  HiringReputation 10

 /// - TRAITS:
 Trait Tough
 Trait Deathwish
 Trait AssaultRifleAdept
 
 /// - RELATIONS:
	Likes 0 "Igor"
	Likes 1 "Grunty"

 /// - EQUIP:
	AddItem 1225 	// furcap brown
	
	AddItem 1  // AK
	
	//AddItem 907 // 5.45mm
	//AddItem 907 //5.45mm
	AddItem 910 //5.45mm
	AddItem 98 // Red Dot
	
	AddItem 2101 // uniform camo02
	AddItem 3021 // kevlar camo 02
	
	AddItem 5040	//boots black
	//AddItem 1260//Steel Helmet
	AddItem 4000 //Kevlar Vest
}


//08
Character ("Steroid", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 8
	VoiceType 8	
	Portrait 1008

	Head 508
	Cap 507	
	Torso 2	//black shirt
	Legs 2000
	Feet 0
	//Attachment 60

 /// - STATS:
	Agility 56
	Dexterity 48
	Strength 97
	//Wisdom 62
	Wisdom 52
	Perception 62

	//Marksmanship 89
	Marksmanship 61
	Mechanics 76
	Explosives 13
	Medical 22
	Sneak 27

	Level 1
	
	HiringFee 8000
	HiringDeathRate 40
  HiringReputation 0

 /// - TRAITS:
 Trait Tough
 Trait Runner
 Trait Macho
 
 /// - RELATIONS:
	Dislikes 0 "Igor"
	Dislikes 1 "Ivan"
	Hates 0 "Igor"
	Hates 1 "Ivan"

 /// - EQUIP:
	AddItem 38  // Desert Eagle
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	AddItem 900 //357cal
	
	//AddItem 182 //Lockpick

	AddItem 5041	//boots brown
	AddItem 3020 // combat camo 01 
	AddItem 4003	// Flak Jacket 1
	
	AddItem 111 //Tool Kit
}


// 09
Character ("Igor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 9
	VoiceType 9
	Portrait 1009

	Head 509
	Cap	530	
	Torso 2000
	Legs 2000
	Feet 0
	//Attachment 70

 /// - STATS:
	Agility 89
	//Dexterity 75
	Dexterity 70
	Strength 82
	Wisdom 84
	Perception 86

	//Marksmanship 77
	Marksmanship 62
	Mechanics 36
	Explosives 19
	Medical 17
	Sneak 45

	Level 2	
	
	HiringFee 5500
	HiringDeathRate 30
  HiringReputation 10

 /// - TRAITS:
	Trait Pathfinder
	Trait Chameleon

 /// - RELATIONS:
	Likes 0 "Ivan"
	Likes 1 "Grunty"

 /// - EQUIP:
	AddItem 24  // AKSU74
	AddItem 7   // Knife
  
  	AddItem 907 //5.45mm    
	//AddItem 907 //5.45mm
                 
	AddItem 5040	//boots black
	AddItem 2105 // uniform camo06	
	AddItem 3068 // combatknee black

}


//10
Character ("Shadow", 0)
{
 /// - BODY:	
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 10
	VoiceType 10
	Portrait 1010
	
	Head 10
	Torso 2000
	Legs 2000
	Feet 0
	//Attachment 50 leg attachement!!!

 /// - STATS:
	Agility 96
	Dexterity 83
	Strength 88
	Wisdom 77
	Perception 78

	//Marksmanship 92
	Marksmanship 87
	Mechanics 12
	Explosives 22
	Medical 30
	Sneak 97
	
	Level 5
	
	HiringFee 43000
	HiringDeathRate 5
  HiringReputation 15
	

 /// - TRAITS:
 Trait Chameleon
 Trait NightOps
 Trait SniperRifleExpert

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 6  // M16
  	AddItem 55  // Fiveseven
 	AddItem 90  // Silencer
 	//AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
 	AddItem 909 // 5.7mm
	AddItem 127 // Stungrenades
	AddItem 126 // Smoke Grenade
 	
	//AddItem 6035    // Nightvision Goggles
	
	AddItem 5040 // boots black
	AddItem 1203 // hat big camp 04
	AddItem 2083 // lshirt camo04
	AddItem 3063 // Spectra Pants - camo04
	AddItem 4000 // Kevlar vest
}


//11
Character ("Red", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 11
	VoiceType 11
	Portrait 1011

	Head 11
	Torso 2000
	Legs 2000
	Feet 0
	//Attachment 60

 /// - STATS:
	Agility 66
	Dexterity 81
	Strength 69
	Wisdom 79
	Perception 77

	//Marksmanship 78
	Marksmanship 58
	Mechanics 33
	Explosives 82
	Medical 5
	Sneak 15

	Level 4
	
	HiringFee 10000
	HiringDeathRate 20
  HiringReputation 0
	

 /// - TRAITS:
 Trait ExplosivesExpert
 Trait Teamplayer
 Trait ShortSighted

 /// - RELATIONS:
	Dislikes 0 "Buns"
	Hates 0 "Buns"

 /// - EQUIP:	
	AddItem 39 // Glock 17
	//AddItem 911 // 9mm
	//AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 111 // Field Cleaning Kit
	AddItem 160// C4 Timer
	AddItem 140 // Landmine
	
	AddItem 2220 //lshirt - 01 flanell red
	AddItem 3124 // trousers - green
		
	AddItem 5024	//normal brown
	//AddItem 1260//Steel Helmet
	AddItem 4003 //Flak Jacket 1
	
}


//12 
Character ("Reaper", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 12 
	VoiceType 12
	Portrait 1003

	Head 512
	Cap 552	//reaper brown
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 92
	//Dexterity 92
	Dexterity 82
	Strength 79
	Wisdom 81
	Perception 92	
	
	//Marksmanship 97
	Marksmanship 87
	Mechanics 37
	Explosives 47
	Medical 2
	Sneak 90

	Level 6
	
	HiringFee 48000
	HiringDeathRate 40
  HiringReputation 10

 /// - TRAITS:
 Trait SniperRifleExpert
 Trait AssaultRifleExpert
 Trait Chameleon
 

 /// - RELATIONS:
	Likes 0 "Shadow"

 /// - EQUIP:
	AddItem 2153 //biker jacket brown
	AddItem 3121 // trousers - black
	//AddItem 4003 // vest
	
	AddItem 3 // FN SCAR-H CQB
	AddItem 901 // 7.62mm Nato
	//AddItem 901 // 7.62mm Nato	
	AddItem 97 // Eotech
	AddItem 90 // Silencer
	AddItem 5 // USP
	//AddItem 903 // .45
	//AddItem 903 // .45
	AddItem 903 // .45
	
	AddItem 182 // Lockpick
	
	Additem 5062	//cowboyboots brown
	//AddItem 1260// Steel Helmet
	AddItem 4003 //Flak Jacket 1
}


//13
Character ("Fidel", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 13
	VoiceType 13
	Portrait 1012

	Head 13
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 83
	Dexterity 64
	Strength 83
	Wisdom 71
	Perception 64

	//Marksmanship 85
	Marksmanship 65
	Mechanics 6
	Explosives 97
	Medical 30
	Sneak 40

	Level 3
	
	HiringFee 16000
	HiringDeathRate 30
  HiringReputation 0

 /// - TRAITS:
 Trait ExplosivesExpert
 Trait MeleeExpert
 Trait Loner

 /// - RELATIONS:
	// Likes 0 "Razor"

 /// - EQUIP:
	AddItem 28  // Tec 9
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	//AddItem 911 //9_mm
	  
	AddItem 125 // Frag Grenade
	AddItem 120 // Defuse Kit
	AddItem 160 // C4 Timer
	AddItem 161 //C4 Remote
   
	AddItem 5040	//boots black
	AddItem 1223	//barret dark
	AddItem 2110	//uniform brown
	AddItem 4000	// Kevlar Vest
	AddItem 3030 	// Kevlar Pants - brown
	//AddItem 101 // Med Kit  MS06
	//AddItem 1260 // Steel Helmet
}


//14
Character ("Fox", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 14
	VoiceType 14
	FacialAnimType 0
	Portrait 1014

	Head 514
	Cap 58	//hair 13 brown
	Torso  300	//top 01 01
	Legs 2010	//naked
	Feet 10

 	/// - STATS:
	Agility 85
	//Dexterity 91
	Dexterity 83
	Strength 55
	Wisdom 66
	Perception 88

	//Marksmanship 68
	Marksmanship 46
	Mechanics 15
	Explosives 8
	Medical 72
	Sneak 75

	Level 2
	
	HiringFee 7000
	HiringDeathRate 40
  HiringReputation 0

 /// - TRAITS:
	Trait Nudist
	Trait Teamplayer
	Trait SubMachineGunExpert

 /// - RELATIONS:
	Likes 0 "Wolf"
	Dislikes 0 "Steroid"
	Hates 0 "Steroid"

 /// - EQUIP:
	AddItem 42  // Beretta 93R
	//AddItem 911 //9_mm
	//AddItem 911 //9_mm
	AddItem 911 //9_mm

	//AddItem 100 //Large Medkit
	AddItem 101 // Medkit
	
	AddItem 5023	//normal black
	AddItem 3127	//jeans
	//AddItem 2152	//bjacket black
	AddItem 4003	// Flak Jacket 1
	//AddItem 1260 //  Steel Helmet
}


//15
Character ("Sidney", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 15	
	VoiceType 15
	Portrait 1009
	//portrait check!

	Head 15
	//Cap 500	//grunty black	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 70
	Dexterity 91
	Strength 76
	Wisdom 78
	Perception 89

	//Marksmanship 92
	Marksmanship 72
	Mechanics 2
	Explosives 15
	Medical 44
	Sneak 82

	Level 5
	
	HiringFee 15000
	HiringDeathRate 15
  HiringReputation 0

 /// - TRAITS:
 Trait TeamPlayer
 Trait Gunslinger

 /// - RELATIONS:
	Likes 0 "Scope"

 /// - EQUIP:
	AddItem 2093 //lshirt - white
	AddItem 3120 // trousers - beige
		
	AddItem 5024	//normal brown
	AddItem 4003 //Flak Jacket 1
	//TEMP//AddItem 1125 // Kevlar Helmet Grey
	
	AddItem 35 // Enfield
	AddItem 908 // 5.56mm
	AddItem 105 // Bandaid
	//AddItem 908 // 5.56mm
	//AddItem 101 //Med Kit
	AddItem 125 // Frag Grenade		
}

//16
Character ("Gus", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 16
	VoiceType 16
	Portrait 1007
	//portrait check!
	
	Head 16
	Torso 11
	Legs 2002
	Feet 2

 /// - STATS:
	Agility 65
	//Dexterity 84
	Dexterity 80
	Strength 82
	Wisdom 94
	Perception 97

	//Marksmanship 97
	Marksmanship 93
	Mechanics 80
	Explosives 92
	Medical 68
	Sneak 79
		
	Level 8
	
	HiringFee 70000
  HiringDeathRate 20
  HiringReputation 20 

 /// - TRAITS:
 Trait Overweight
 Trait MachineGunExpert
 Trait AssaultRifleExpert

 /// - RELATIONS:
	Likes 0 "Len"

 /// - EQUIP:
	AddItem 2091 	//lshirt - green
	AddItem 3021 	// Kevlar Pants  - camo02
	AddItem 1111	//cap green
	AddItem 5040	//boots black
	AddItem 4003 	//Flak Jacket 1
	
	AddItem 12 // g3
	AddItem 901 // 7.62mmN
	//AddItem 901 // 7.62mmN
	//AddItem 901 // 7.62mmN
	
	AddItem 39 // Glock17
	AddItem 911 // 9mm
	//AddItem 911 // 9mm
	//AddItem 911 // 9mm

	//AddItem 100 // Large Medkit
	AddItem 101 // Medkit
	AddItem 125 // Frag Grenade

}


//17
Character ("Buns", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 17
	VoiceType 17
	FacialAnimType 1
	Portrait 1017

	Head 517
	Cap 90	//hair 23 brown
	Torso  303 //top 02 01
	Legs 2010
	Feet 10

 /// - STATS:
	//Agility 78
	Agility 75
	//Dexterity 87
	Dexterity 78
	Strength 59
	Wisdom 93
	Perception 72

	//Marksmanship 86
	Marksmanship 73
	Mechanics 8
	Explosives 4
	Medical 48
	Sneak 49

	Level 2
	
	HiringFee 8500
	HiringDeathRate 38
  HiringReputation 5

 /// - TRAITS:
 Trait TeamPlayer
 Trait Runner
 Trait HandgunExpert
 

 /// - RELATIONS:
	Dislikes 1 "Reaper"
	Hates 0"Fox"
	Hates 0"Reaper"

 /// - EQUIP:
	AddItem 5025	//normal white
	AddItem 2075	//hawaii2
	AddItem 3125	//trousertight grey
	
	AddItem 5 // USP
	AddItem 903 // 45. Cal
 	//AddItem 903 // 45. Cal
 	//AddItem 903 // 45. Cal


	AddItem 105 // Bandaids
	AddItem 4003// Flak Jacket 1
}


//18
Character ("Ice", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 18 
	VoiceType 18
	Portrait 1001

	Head 518
	Cap	539	//hair 03 black
	Torso 14
	Legs 2002
	Feet 2

 /// - STATS:
	Agility 88
	//Dexterity 87
	Dexterity 82
	Strength 84
	Wisdom 78
	Perception 86

	//Marksmanship 86
	Marksmanship 72
	Mechanics 42
	Explosives 3
	Medical 7
	Sneak 66

	Level 3
	
	HiringFee 15000
	HiringDeathRate 35
  HiringReputation 0

 /// - TRAITS:
 Trait SubmachineGunAdept
 Trait Teamplayer 
 

 /// - RELATIONS:
	Likes 0 "Magic"
	Likes 1 "Grizzly"

 /// - EQUIP:
	AddItem 5040	//boots black
	AddItem 2069 //shirt blue
	AddItem 3025 //  Kevlar Pants - camo06
	AddItem 4000 // Kevlar Vest 1
	//TEMP//AddItem 1260 // Steel Helmet
	
	AddItem 27  //Mac10
  	AddItem 903 // 45. Cal
  	AddItem 903 // 45. Cal
  	AddItem 903 // 45. Cal
  	//AddItem 903 // 45. Cal
  	//AddItem 903 // 45. Cal
  	//AddItem 903 // 45. Cal
  	AddItem 90 // Silencer
  	AddItem 111 // Field Cleaning Kit

}


//19
Character ("Spider", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 19
	VoiceType 19
	FacialAnimType 2
	//Portrait 1075
	//FacialAnimType 3
	Portrait 1025

	Head 519
	Cap 58	//hair 13 brown
	Torso  303 //top 02 01
	Legs 2010
	Feet 10

 /// - STATS:
	Agility 56
	//Dexterity 76
	Dexterity 69
	Strength 68
	Wisdom 90
	Perception 72

	//Marksmanship 70
	Marksmanship 53
	Mechanics 0
	Explosives 0
	Medical 94
	Sneak 44

	Level 1
	
	HiringFee 8500
	HiringDeathRate 40
  HiringReputation 10

 /// - TRAITS:
 Trait NightOps
 Trait Chameleon
 Trait Amazon
 
 /// - RELATIONS:
	Likes 0 "Vicki"
	Likes 1 "Static"

 /// - EQUIP:
	AddItem 5025	//normal white
	AddItem 2176	//coat w
	AddItem 3122	//trousers blue
	//AddItem 5041	//boots brown	

	AddItem 36  //  38er Special
	AddTradeItem 900 // 357cal
	//AddItem 902 // 38cal
	//AddItem 104 // Syringe
	AddItem 100 //  Large Medkit
}


//20 Dr. Clifford highball
Character ("Cliff", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 20
	VoiceType 20
	Portrait 1011

	Head 511
	Cap 527	//lynx brown	
	Torso 3
	Legs 2000
	Feet 0

 /// - STATS:
	//Agility 60
	Agility 65
	Dexterity 53
	Strength 64
	Wisdom 87
	Perception 78

	//Marksmanship 84
	Marksmanship 68
	//Mechanics 4
	Mechanics 24
	Explosives 31
	//Medical 84
	Medical 85
	Sneak 22

	Level 4
	
	HiringFee 16000
	HiringDeathRate 39
  HiringReputation 0

 /// - TRAITS:
 Trait Runner
 Trait ExplosivesAdept
 Trait ShortSighted
 
 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2176	//coat w
	AddItem 3125	// trousers - grey
	AddItem 5025	//normal white
	AddItem 6021	//glasses brown
	
	AddItem 26   // MP5K
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	//AddItem 911 // 9mm
	AddItem 4003// Flak Jacket
	AddItem 100 // Large Medkit
	//AddItem 160 // C4 Timer
}


//21
Character ("Bull", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 21
	VoiceType 21
	Portrait 1006

	Head 3
	Torso 1
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 59
	Dexterity 44
	Strength 98
	Wisdom 64
	Perception 60

	//Marksmanship 72
	Marksmanship 52
	Mechanics 25
	Explosives 17
	Medical 10
	Sneak 25

	Level 2
	
	HiringFee 4500
	HiringDeathRate 40
  HiringReputation 0

 /// - TRAITS:
 Trait Tough
 Trait Overweight
 Trait MeleeExpert

 /// - RELATIONS:
  	Likes 0 "Nails"	

 /// - EQUIP:
	AddItem 2067	//shirt beige
	AddItem 3061	// Spectra Pants - camo02
	AddItem 5041	//boots brown
	//AddItem 6021	//glasses brown
	AddItem 1230	//bandana beig
	
	AddItem 38 // Desert Eagle
	AddItem 900 //357er 
	//AddItem 900 //357er 
	//AddItem 900 //357er   
	AddItem 4003 // Flak Jacket
	AddItem 52 // Machete
	AddItem 181 // Crowbar

}


//22
Character ("Hitman", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 22
	VoiceType 22
	Portrait 1003

	Head 22
	Torso 0
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 77
	Dexterity 40
	Strength 69
	Wisdom 74
	Perception 88

	//Marksmanship 88
	Marksmanship 70
	Mechanics 11
	Explosives 39
	Medical 3
	Sneak 35

	Level 4
	
	HiringFee 11000
	HiringDeathRate 15
  HiringReputation 0

 /// - TRAITS:
 Trait Overweight
 Trait Teamplayer
 Trait SubMachineGunExpert

 /// - RELATIONS:
	Likes 0 "Grunty"
	Likes 1 "Raven"
	Hates 0 "Raider"

 /// - EQUIP:
	AddItem 2086	//lshirt camo 7
	AddItem 3031	// combat green
	AddItem 5023	//normal black
	AddItem 6031	//sunglasses porno	
	AddItem 9 // MP53
	AddItem 908 // 5.56mm
	//AddItem 908 // 5.56mm
	AddItem 127 // Stun Grenade

}


//23
Character ("Buzz", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 23
	VoiceType 23
	FacialAnimType 0
	Portrait 1004

	Head 525
	Cap 76	//hair 18 black	
	Torso  300	//top 01 01
	Legs 2010	//naked
	Feet 10

 /// - STATS:
	Agility 84
	Dexterity 47
	Strength 68
	Wisdom 90
	Perception 96

	//Marksmanship 96
	Marksmanship 86
	Mechanics 5
	Explosives 19
	Medical 0
	Sneak 90

	Level 4
	
	HiringFee 18000
	HiringDeathRate 20
  HiringReputation 10

 /// - TRAITS:
 Trait Amazon
 Trait AssaultRifleAdept
 Trait MachineGunExpert

 /// - RELATIONS:
  	Dislikes 0 "Lynx"
  	Hates 0 "Lynx"

 /// - EQUIP:
	AddItem 2028	//tshirt aim
	AddItem 5040	//combat black
	AddItem 3063	//combat knee camo4
	AddItem 4003	// Flak Jacket 1


	AddItem 2 // M4
	AddItem 908 // 5.56mm
  	//AddItem 908 // 5.56mm
}


//24
Character ("Raider", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 24
	VoiceType 24
	Portrait 1010

	Head 24	
	Torso 2
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 71
	//Dexterity 78
	Dexterity 72
	Strength 80
	Wisdom 76
	Perception 87

	//Marksmanship 88
	Marksmanship 72
	Mechanics 12
	Explosives 20
	Medical 11
	Sneak 78

	Level 4
	
	HiringFee 20000
	HiringDeathRate 35
  HiringReputation 10

 /// - TRAITS:
 Trait TeamPlayer
 Trait AssaultRifleAdept

 /// - RELATIONS:
	Likes 0 "Raven"
	Hates 0 "Hitman"

 /// - EQUIP:
	AddItem 2109	//uniform blue
	AddItem 3029	// Kevlar Pants - blue
	
	AddItem 5040	//boots black

	AddItem 54 // MP5SD
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	//AddItem 911 // 9mm
	//AddItem 911 // 9mm
	//AddItem 103// Canteen
	AddItem 6030 //glassesoakley
}


//25
Character ("Raven", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 25
	VoiceType 25
	FacialAnimType 2
	Portrait 1025

	Head 725
	Cap 77	//hair 18 blonde
	Torso  2010 //naked
	Legs 2010
	Feet 10

 /// - STATS:
	Agility 76
	//Dexterity 92
	Dexterity 90
	//Strength 68
	Strength 56
	Wisdom 77
	Perception 94

	//Marksmanship 94
	Marksmanship 90
	Mechanics 5
	Explosives 5
	Medical 17
	Sneak 85
	
	Level 5
	
	HiringFee 23000
	HiringDeathRate 30
  HiringReputation 0

 /// - TRAITS:
 Trait SniperRifleAdept
 Trait NightOps

 /// - RELATIONS:
  	Likes 0 "Raider"
	Likes 1 "Spider"

 /// - EQUIP:
	AddItem 2  // M4
	AddItem 7   // Knife 
	AddItem 908 // 5.56mm Nato
	//AddItem 908 // 5.56mm Nato
	AddItem 95 // 12x Scope
	  	
	AddItem 5040	//boots black
	AddItem 3030 //combat knee brown
	AddItem 4003 // Flak Jacket 1

}


//26
Character ("Static", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 26
	VoiceType 26
	Portrait 1005

	Head 26
	Cap 557	//hair static brown	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 66
	//Dexterity 81
	Dexterity 74
	Strength 69
	Wisdom 79
	Perception 78

	//Marksmanship 78
	Marksmanship 68
	Mechanics 99
	Explosives 28
	Medical 5
	Sneak 15

	Level 4
	
	HiringFee 25000
	HiringDeathRate 39
  HiringReputation 4

 /// - TRAITS:
 Trait ShotgunAdept
 Trait NightOps

 /// - RELATIONS:
	Likes 1 "Spider"
	Dislikes 1 "Stephen"

 /// - EQUIP:
	AddItem 2223	//lshirt flanell green
	AddItem 3127	// jeans
	
	AddItem 5024	//normal brown
	
	AddItem 33 // M870 Shotgun
	AddItem 905 //Gauge 12
	//AddItem 905 //Gauge 12
	//AddItem 905 //Gauge 12
	AddItem 111 // Field Cleaning
	AddItem 112 // Weapon Oil

}


//27
Character ("Len", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 27
	VoiceType 27
	Portrait 1002

	Head 27
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 80
	//Dexterity 88
	Dexterity 82
	Strength 77
	Wisdom 83
	Perception 81

	//Marksmanship 83
	Marksmanship 73
	Mechanics 54
	Explosives 47
	Medical 35
	Sneak 78

	Level 7

	HiringFee 28000
	HiringDeathRate 7
  HiringReputation 10

 /// - TRAITS:
 Trait TeamPlayer
 Trait MachineGunAdept

 /// - RELATIONS:
	Likes 0 "Vicki"
	Likes 1 "DrQ"

 /// - EQUIP:
	AddItem 2111 	//uniform - green
	AddItem 3030 	// kevlar brown
	//AddItem 1111	//cap green
	AddItem 5040	//boots black
	AddItem 4004 	//Flak Jacket 2
	
	AddItem 2 // Colt M4
  	//AddItem 908 // 5_56mm
	//AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
  	AddItem 104 // Syringe
}


//28
Character ("Danny", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 28
	VoiceType 28
	Portrait 1007

	Head 28
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 99
	//Dexterity 81
	Dexterity 75
	Strength 69
	Wisdom 91
	Perception 65

	//Marksmanship 61
	Marksmanship 50
	Mechanics 12
	Explosives 0
	Medical 88
	Sneak 55

	Level 3
	
	HiringFee 18000
	HiringDeathRate 33
  HiringReputation 10

 /// - TRAITS:
 Trait Runner
 Trait Scout

 /// - RELATIONS:
	Dislikes 0 "Steroid"
	Hates 0 "Steroid"

 /// - EQUIP:
	AddItem 2071 	//shirt - green
	AddItem 3032 	// combat grey
	AddItem 5040	//boots black
	AddItem 4000 	//Kevlar 1
	
	AddItem 39 // Glock 17
	AddItem 911 // 9mm
	//AddItem 911 // 9mm
	//AddItem 911 // 9mm
	//AddItem 911 // 9mm
	AddItem 100// large Medkit
	//AddItem 101 // small Medkit
}


//29 
Character ("Magic", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 29
	VoiceType 29
	Portrait 1029

	Head 529
	Cap	539	//ice
	Torso 5 	//brown shirt skin
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 99
	//Dexterity 98
	Dexterity 89
	Strength 92
  Wisdom 80
  Perception 94

	//Marksmanship 94
	Marksmanship 74
	Mechanics 91
	Explosives 27
	Medical 24
	Sneak 95
	
	Level 5
	
	HiringFee 53000
	HiringDeathRate 10
  HiringReputation 20

 /// - TRAITS:
 Trait Chameleon
 Trait Runner
 Trait AssaultRifleExpert

 /// - RELATIONS:
	Likes 0 "Blood"
	Likes 1 "Ice"
	Dislikes 0 "Buns"
	Hates 0 "Buns"

 /// - EQUIP:
	AddItem 14 // SteyrAug 
	AddItem 908 // 5,56mm
	//AddItem 908 // 5,56mm
	//AddItem 908 // 5,56mm
  
	AddItem 182 // lock pick
	AddItem 111 // Tool Kit
	
	Additem 5023	//normal black
	AddItem 2090 //lshirt brown
	AddItem 3072 // Combatknee Grey
	AddItem 4000 // Kevlar Vest 
	//TEMP//AddItem 1125 // Kevlar Helmet Grey
}


//30 
Character ("Stephen", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 30
	VoiceType 30
	Portrait 1002

	Head 505
	Cap 570	//md black	
	Torso 2000	//white shirt skin
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 71
	Dexterity 78
	Strength 80
	Wisdom 94
	Perception 80

	//Marksmanship 82
	Marksmanship 62
	Mechanics 15
	Explosives 66
	//Medical 15
	Medical 25
	Sneak 79

	Level 5
	
	HiringFee 17000
	HiringDeathRate 40
  HiringReputation 10

 /// - TRAITS:
 Trait SubmachineGunAdept
 Trait Pathfinder

 /// - RELATIONS:
	Dislikes 0 "Static"
	Hates 0 "Static"

 /// - EQUIP:
	Additem 5022	//sport
	AddItem 2122	 //jacket 3 - red tie
	AddItem 3121 	// trousers black

	AddItem 25 // P90
	AddItem 909 // 5.7mm
	AddItem 161 // C4 Remote
}


//31
Character ("Scully", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 31
	VoiceType 31
	Portrait 1008

	Head 3	
	Cap	541	//hair	
	Torso 1
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 90
	//Dexterity 96
	Dexterity 92
	Strength 85
	Wisdom 93
	Perception 92

	//Marksmanship 92
	Marksmanship 82
	Mechanics 61
	Explosives 66
	Medical 36
	Sneak 85

	Level 5
	
	HiringFee 53000
	HiringDeathRate 20
  HiringReputation 10

 /// - TRAITS:
 Trait Runner
 Trait MachineGunExpert
 Trait MeleeExpert

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 5040	//boots black
	AddItem 3072 // Combatknee Grey
	AddItem 4000 // Kevlar Vest 
	//AddItem 1125 // Kevlar Helmet Grey
	
	AddItem 18 // HK21
	AddItem 7 // Knife
	AddItem 901 // 7.62mm Nato
	AddItem 901 // 7.62mm Nato
	AddItem 901 // 7.62mm Nato
	AddItem 104 // Syringe
	AddItem 127 // Stungrenades
}


//32 
Character ("Malice", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 32
	VoiceType 32
	Portrait 1000

	Head 00
	Cap 527	//lynx hair brown
	Torso 2000	//white
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 81
	//Dexterity 97
	Dexterity 92
	Strength 89
	Wisdom 55
	Perception 64

	//Marksmanship 83
	Marksmanship 73
	Mechanics 14
	Explosives 16
	Medical 12
	Sneak 64

	Level 3
	
	HiringFee 10000


 /// - TRAITS:
 Trait MeleeExpert
 Trait Overweight
 Trait DeathWish

 /// - RELATIONS:
	Likes 0 "Fox"
	Likes 1 "Spider"
 /// - EQUIP:
	Additem 5022	//sport
	AddItem 2204	 //tshirt green
	AddItem 3025 	// combat camo 6
	//TEMP//AddItem 1251	//muetze brown
	Additem 4003	//vest4
	
	AddItem 42  // Beretta 93R 
	AddItem 911 //9_mm
	//AddItem 911 //9_mm
	//AddItem 911 //9_mm
	AddItem 7 	//knife
}


//33 
Character ("DrQ", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 33
	VoiceType 33
	Portrait 1200
	//Portrait 1001

	Head 33	
	Torso 2000	//white
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 92
	Dexterity 81
	Strength 73
	Wisdom 91
	Perception 54

	//Marksmanship 60
	Marksmanship 58
	Mechanics 19
	Explosives 20
	Medical 87
	Sneak 43

	Level 3
	
	HiringFee 16000
	HiringDeathRate 20
  HiringReputation 10

 /// - TRAITS:
 Trait MeleeAdept
 Trait NightOps

 /// - RELATIONS:

 /// - EQUIP:
	Additem 5022	//sport
	AddItem 2089	 //lshirt blue
	AddItem 3126 	// trousers white
	//AddItem 1189	//hat blue
	Additem 4003	//vest4
	//TEMP//Additem 1260 //Steel Helmet
	
	AddItem 26  // MP5K
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	//AddItem 911 //9_mm
	AddItem 90 // Silencer
  AddItem 100 // Large Medikit
	AddItem 104 // Syringe

}


//34 
Character ("Nails", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 34
	VoiceType 34
	Portrait 1009

	Head 534
	Cap 557	//static brown		
	Torso 2000	//white
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 60
	//Dexterity 88
	Dexterity 78
	Strength 90
	Wisdom 63
	Perception 79

	//Marksmanship 84
	Marksmanship 62
	Mechanics 63
	Explosives 78
	Medical 11
	Sneak 91

	Level 4
	
	HiringFee 16000
	HiringDeathRate 20
  HiringReputation 10

 /// - TRAITS:
 Trait ShotgunAdept
 Trait Tough

 /// - RELATIONS:
	Likes 0 "Fox"
 /// - EQUIP:
	Additem 5050	//bikerboots
	AddItem 2153	 //bjacket brown
	AddItem 3128 	// trousers leather
	
	Additem 6022	//sunglasses black
	
	AddItem 20  // FN Tactical
	AddItem 905 //12 Gauge
	//AddItem 905 //12 Gauge
	//AddItem 905 //12 Gauge
	//AddItem 905 //12 Gauge
 	AddItem 110 // Toolkit
	AddItem 182 // lock pick
}


//35 
Character ("Thor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 35
	VoiceType 35
	Portrait 1002

	Head 535
	Cap	547
	Torso 0	//white naked
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 83
	//Dexterity 84
	Dexterity 80
	Strength 89
	//Wisdom 97
	Wisdom 77
	Perception 74

	//Marksmanship 74
	Marksmanship 64
	Mechanics 35
	Explosives 11
	Medical 70
	Sneak 89

	Level 3
	
	HiringFee 15000
	HiringDeathRate 10
  HiringReputation 0

 /// - TRAITS:
 Trait Tough
 Trait Teamplayer

 /// - RELATIONS:
	Likes 0 "Ice"
	Likes 1 "Static"

 /// - EQUIP:
	AddItem 5022	//sport
	AddItem 2025 //tshirt camo 6 -greyish
	AddItem 3125 //trousers grey 
	AddItem 4003 // Flak Jacket
	//TEMP//AddItem 1260 // Steel Helmet

	AddItem 38 // Desert Eagle
	AddItem 90 // Silencer
	AddItem 900 //357cal
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	//AddItem 900 //357cal
	AddItem 101 //MedKit

}


//36
Character ("Scope", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 36
	VoiceType 36
	FacialAnimType 1
	Portrait 1017

	Head 14
	Cap 41	//hair 9 blonde
	Torso  2010 //naked
	Legs 2010
	Feet 10

 /// - STATS:
	Agility 89
	Dexterity 76
	Strength 64
	Wisdom 81
	Perception 99

	//Marksmanship 99
	Marksmanship 90
	Mechanics 4
	Explosives 21
	Medical 17
	Sneak 89

	Level 5
	
	HiringFee 35000
	HiringDeathRate 20
  HiringReputation 10

 /// - TRAITS:
 Trait SniperRifleExpert
 Trait NightOps
 Trait Runner
 

 /// - RELATIONS:
	Likes 0 "Sidney"

 /// - EQUIP:
	AddItem 5040	//boots black
	AddItem 2111	//uniform green
	AddItem 4000  // Kevlar Vest +1
	AddItem 3070 // pants brown
	//AddItem 6004	//facecloth beige
	
	AddItem 23  //M24
	AddItem 901 // 7.62mmNato
	//AddItem 901 // 7.62mmNato
	AddItem 95 // Scope
	AddItem 6022 //sunglasses black
}


//37
Character ("Wolf", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 37
	VoiceType 37
	Portrait 1008

	Head 502
	Cap	570	//md black
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 83
	//Dexterity 86
	Dexterity 80
	Strength 85
	Wisdom 76
	Perception 71

	//Marksmanship 79
	Marksmanship 60
	Mechanics 65
	Explosives 40
	Medical 48
	Sneak 56

	Level 3
	
	HiringFee 14000
	HiringDeathRate 30
  HiringReputation 0

 /// - TRAITS:
	Trait ShotgunExpert
	Trait Gunslinger

 /// - RELATIONS:
	Likes 0 "Fox"
	Likes 1 "Lynx"

 /// - EQUIP:
	AddItem 2070 	//shirt brown
	AddItem 3127 	//jeans
	AddItem 5041	//boots brown
	//AddItem 5041
	
  	AddItem 33  // M870
	AddItem 905 //12 Gauge
	//AddItem 905 //12 Gauge

	AddItem 110 // Tool Kit
	//AddItem 120 // Defuse Kit
	//AddItem 160 // C4 Timer
	AddItem 105 // Bandage
}


//38
Character ("MD", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 38
	VoiceType 38
	Portrait 1000

	Head 505
	Cap 572	//md brown
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 62
	//Dexterity 78
	Dexterity 70
	Strength 76
	Wisdom 94
	Perception 45

	//Marksmanship 64
	Marksmanship 52
	Mechanics 7
	Explosives 0
	Medical 80
	Sneak 39

	Level 1
	
	HiringFee 9000
	HiringDeathRate 30
  HiringReputation 0

 /// - TRAITS:
 Trait Teamplayer
 Trait Wimp
 Trait MeleeAdept

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2071 	//shirt green
	AddItem 3120 	//trousers beige
	AddItem 5020	//chucks
	AddItem 6030	//glasses oakley
	
	AddItem 101 // Medkit
	AddItem 41 // Beretta 92F
	AddItem 911// 9mm
	//AddItem 911// 9mm
	AddItem 128 // Tox Grenade
}


//39
Character ("Meltdown", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 39
	VoiceType 39
	FacialAnimType 2
	Portrait 1025

	Head 539
	Cap 55	//hair 12 red	
	Torso  300	//top 01 01
	Legs 2010	//naked
	Feet 10

 /// - STATS:
	Agility 74
	//Dexterity 84
	Dexterity 80
	Strength 76
	Wisdom 82
	Perception 83

	//Marksmanship 83
	Marksmanship 68
	Mechanics 22
	//Explosives 40
	Explosives 60
	Medical 3
	Sneak 87

	Level 3
	
	HiringFee 12000
	
 /// - TRAITS:
 Trait ExplosivesExpert
 Trait Loner
 Trait MachineGunExpert
 
 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2152	//bjacket black
	AddItem 5023	//normal black
	AddItem 3060	//combat knee camo1
	AddItem 6020	//glasses black

	AddItem 42 // Beretta 93R
	AddItem 911 //9_mm
	//AddItem 911 //9_mm
	//AddItem 911 //9_mm
	//AddItem 911 //9_mm
	AddItem 48 // LAW
	AddItem 912 // Rocket
}


///////////////RPC /////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////

//57
Character ("Miguel", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 117
	VoiceType 57
	Portrait 1007

	Head 33
	Cap 570	//md black
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 78
	//Dexterity 82
	Dexterity 72
	Strength 89
	Wisdom 93
	Perception 86

	//Marksmanship 83
	Marksmanship 60
	Mechanics 41
	Explosives 31
	Medical 12
	Sneak 39
	
	Level 6

 /// - TRAITS:
 	Trait Runner
 	Trait AssaultRifleAdept
 	Trait TeamPlayer
 	Trait Tough
 	Trait Scout

 /// - RELATIONS:

 /// - EQUIP:
	AddItem  2083	//lshirt camo04
	AddItem 3030	//combat brown
	AddItem 5040	//boots black

	RecruitAchievement 40
}


//58
Character ("Carlos", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 123
	VoiceType 58
	Portrait 1005

	Head 58
	Cap 570	//md black
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 70
	//Dexterity 65
	Dexterity 62
	Strength 64
	Wisdom 89
	Perception 79

	//Marksmanship 57
	Marksmanship 47
	Mechanics 68
	Explosives 51
	Medical 27
	Sneak 39
	
	Level 6

 /// - TRAITS:
 	Trait Bargainer
 	Trait ShortSighted
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem  2070	//shirt brown
	AddItem 3028	//combat black
	AddItem 5040	//boots black

	RecruitAchievement 41
}


//59
Character ("Ira", 5)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 101 //Used for recruitment dialog
	VoiceType 59
	FacialAnimType 2
	Portrait 1025

	Head 14
	Cap 42	//hair 9 brown
	Torso 2010
	Legs 2010
	Feet 10

 /// - STATS:
	Agility 89
	//Dexterity 95
	Dexterity 75
	Strength 43
	Wisdom 87
	Perception 88

	//Marksmanship 60
	Marksmanship 30
	Mechanics 39
	Explosives 4
	Medical 37
	Sneak 61
	
	Level 2

 /// - TRAITS:
 	Trait Amazon
 	Trait Chameleon
 	Trait Tough

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2063	//shirt camo04
	AddItem 3023	//combat camo04
	AddItem 5040	//boots black

	RecruitAchievement 42
}


//60
Character ("Dimitri", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 119
	VoiceType 60
	Portrait 1003

	Head 2000
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 80
	Dexterity 62
	Strength 78
	Wisdom 53
	Perception 70

	//Marksmanship 71
	Marksmanship 61
	Mechanics 21
	Explosives 17
	Medical 9
	Sneak 53

	Level 1

 /// - TRAITS:
 	Trait HandgunExpert
 	Trait Nightblind
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem  2083	//lshirt camo04
	AddItem 3027	//combat beige
	AddItem 5023	//normal black

	RecruitAchievement 43
}


//61
Character ("Devin", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 141
	VoiceType 61
	Portrait 1003

	Head 61
	Cap 572	//md brown	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 91
	Dexterity 89
	Strength 71
	Wisdom 93
	Perception 76

	Marksmanship 27
	Mechanics 64
	Explosives 93
	Medical 0
	Sneak 42
	
	Level 6

 /// - TRAITS:
 	Trait Scavenger
 	Trait ExplosivesExpert
 	Trait DeathWish

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2088	//lshirt black
	AddItem 3127	//jeans
	AddItem 5023	//normal black
	
	//Give him the items he gets from recruiting
	AddItem 140
	AddItem 140
	AddItem 161
	AddItem 161
	AddItem 160

	RecruitAchievement 44
}


//63
Character ("Hamous", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 142 // Recruit Dialogue
	VoiceType 63
	Portrait 1010

	Head 29
	Cap	540	//scully black	
	Torso 2001
	Legs  2001
	Feet 1

 /// - STATS:
	Agility 61
	Dexterity 52
	Strength 74
	Wisdom 81
	Perception 58

	//Marksmanship 37
	Marksmanship 7
	//Mechanics 19
	Mechanics 49
	Explosives 2
	//Medical 27
	Medical 37
	//Sneak 39
	Sneak 89
	
	Level 2

 /// - TRAITS:
 	Trait Overweight
 	Trait ShortSighted
 	Trait Bargainer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2070	//shirt brown
	AddItem 3125	//trousers grey
	AddItem 5024	//normal brown

	RecruitAchievement 45
}


//66
Character ("Dynamo", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 125
	VoiceType 66
	Portrait 1006

	Head 18
	Torso 2002	//naked black
	Legs 2002
	Feet 2

 /// - STATS:
	Agility 86
	//Dexterity 81
	Dexterity 70
	Strength 91
	//Wisdom 90
	Wisdom 80
	Perception 72

	//Marksmanship 89
	Marksmanship 72
	Mechanics 13
	Explosives 24
	Medical 11
	Sneak 69
	
	Level 7

 /// - TRAITS:
 	Trait ShotgunExpert
 	Trait MeleeExpert
 	Trait SniperRifleAdept
 	Trait Tough

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2069	//shirt blue
	AddItem 3122	//trousers blue
	AddItem 5020	//chucks
}


//67
Character ("Shank", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 140
	VoiceType 67
	Portrait 1005

	Head 2
	Cap	541	//hair
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 74
	//Dexterity 85
	Dexterity 75
	Strength 75
	Wisdom 71
	Perception 78

	//Marksmanship 65
	Marksmanship 15
	Mechanics 42
	Explosives 37
	Medical 31
	Sneak 60
	
	Level 3

 /// - TRAITS:
 	Trait Scavenger
 	Trait Gunslinger

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2069	//shirt blue
	AddItem 3122	//trousers blue
	AddItem 5020	//chucks

	RecruitAchievement 47
}


//68
Character ("Iggy", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Head 68
	Torso 2000
	Legs 2000
	Feet 0
	
	TextIndex 120
	VoiceType 68
	Portrait 1005

 /// - STATS:
	Agility 81
	//Dexterity 88
	Dexterity 78
	Strength 83
	Wisdom 90
	Perception 78

	Marksmanship 71
	Mechanics 31
	Explosives 24
	Medical 27
	Sneak 69

	Level 3

 /// - TRAITS:
 	Trait Tough
 	Trait SubmachineGunExpert
 	Trait AssaultRifleAdept

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2088	//lshirt black
	AddItem 3030	//combat brown
	AddItem 5023	//normal black
	
	AddItem 6020	//glasses black
	
	AddItem 9  // Mp5
	AddItem 908 //5_56mm
	AddItem 908 //5_56mm
	AddItem 908 //5_56mm
	
	AddItem 38 // Desert Eagle
	AddItem 90 // Silencer
	AddItem 900 //357cal
	AddItem 900 //357cal

	RecruitAchievement 48
}


//69 Dr.Vincent Beaumont
Character ("Vince", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Portrait 1010
	TextIndex 113
	VoiceType 69

	Head 69
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 69
	Dexterity 81
	Strength 88
	Wisdom 93
	Perception 90

	//Marksmanship 34
	Marksmanship 14
	Mechanics 5
	Explosives 0
	Medical 95
	Sneak 21
	
	Level 2

 /// - TRAITS:
 	Trait Runner
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2091	//lshirt green
	AddItem 3127	//trousers white
	AddItem 5020	//chucks

	RecruitAchievement 49
}


//70
Character ("Conrad", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 132
	VoiceType 70
	Portrait 1005

	Head 9
	Cap 505		// steroid black	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 65
	//Dexterity 76
	Dexterity 70
	Strength 93
	Wisdom 92
	Perception 80

	//Marksmanship 91
	Marksmanship 81
	Mechanics 21
	Explosives 30
	Medical 25
	Sneak 70
	
	Level 5

 /// - TRAITS:
 	Trait Scout
 	Trait Macho
 	Trait NightOps

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2066	//shirt camo 07	
	AddItem 3027	//combat beige
	AddItem 5041	//boots brown
	RecruitAchievement 50
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////			
}

//72
Character ("Maddog", 5)
{
 /// - BODY:
	EyeColor 0

	TextIndex 124	
	VoiceType 72
	Portrait 1008

	Head  35
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 80
	Dexterity 83
	Strength 67
	Wisdom 82
	Perception 60

	//Marksmanship 39
	Marksmanship 29
	Mechanics 43
	Explosives 53
	Medical 11
	Sneak 63
	
	Level 1

 /// - TRAITS:
 	Trait DeathWish
 	Trait Untouched

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 1105	//cap camo6
	AddItem 2073	//shirt white
	AddItem 3025	//combat camo 06
	//Items theoretically received by a quest
	AddItem 182	// lockpick
	AddItem 160	// c4 timer
	AddItem 53	// axe needed to to already have a knife equiped
	AddItem 7	// knife
	RecruitAchievement 51
}

//no Speck


//////////////////////////////////////////////////////////////////////////////
/////////////////////////--Quest NPCs--//////////////////////////////////////
////////////////////////////////////////////////////////////////////////////

Character ("q_Slay", 4)
{
	Gender 0
	SkinColor 0
	EyeColor 1
	Head 09
	Portrait 1008
	
	Cap	537	//trevor brown
	
	Torso 2000
	Legs 2000
	Feet 0

	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	
	AddItem 140 // Mines for quest testing
	AddItem 140
	AddItem 140
	AddItem 140
	
	TextIndex 40
	VoiceType 40
	
	Agility 66
	Dexterity 56
	Strength 33
	Wisdom 12
	Perception 85
	Marksmanship 6
	Mechanics 8
	Explosives 11
	Medical 12
	Level 6
	Sneak 54
}




//////////////////////////////////////////////////////////////////////////////
//////////////////--AI Test Character--///////////////////////////////////
Character ("TestDummy", 2)
{
	Gender 0
	SkinColor 1

	Level 9
	
	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Glasses 30

	Perception 60
	Strength 1000

	AddItem 3
	AddItem 908 //ammo
	AddItem 908
	AddItem 908
	AddItem 1120
	AddItem 2062
	AddItem 3022
	AddItem 4002
	
	AddItem 3
	AddItem 908 //ammo
	AddItem 908
	AddItem 908
	AddItem 1120
	AddItem 2062
	AddItem 3022
	AddItem 4002
}

//////////////////////////////////////////////////////////////////////////
/////////////////////////---HumanMilitia---///////////////////////////////
//////////////////////////////////////////////////////////////////////////

//--ELITE_MILITIA>VETERAN_MILITIA>REGULAR_MILITIA>RECRUIT_MILITIA>REVOLTER----

Character ("Revolter1", 1)    
{
	
  Gender 0
	SkinColor 1
	Head 29
	Portrait 1010
	EyeColor 1
	Torso 2001	
	Legs 2001
	Feet 1
	
	Feet 1
	
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 2089//lshirt green
	AddItem 3040//combat pants green
	AddItem 5040//boots black
	AddItem 4034//Jungle vest BD
	AddItem 1261//steelhelmet
	
	AddItem 2089//lshirt green
	AddItem 3040//combat pants green
	AddItem 5040//boots black
	AddItem 4034//Jungle vest BD
	AddItem 1261//steelhelmet
	
	VoiceType 239
	
}

Character ("Revolter2", 1)    
{
	Gender 0
	SkinColor 2
	EyeColor 1
	Head 16
	Portrait 1007
	
	
	Torso 2002
	Legs 2002
	Feet 2
	
	Feet 2
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 2201// Tshirt black
	AddItem 3075  // combatpants camo3
	AddItem 5041 // chucks
	AddItem 4033  //BD urban vest
	AddItem 1262 //steelhelmet
	
	AddItem 2201// Tshirt black
	AddItem 3075  // combatpants camo3
	AddItem 5041 // chucks
	AddItem 4033  //BD urban vest
	AddItem 1262 //steelhelmet
	
	VoiceType 240
	
}

Character ("Revolter3", 1)   
{
	Gender 1
	SkinColor 2
	EyeColor 1
	

	Head 4
	Portrait 1004
	
	Torso 2012
	Legs 2012
	Feet 12
	
	Feet 12
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

  	AddItem 2028 // Tshirt
	AddItem 3044  // desert camo
	AddItem 5040 // Sneaker White
	AddItem 4032  // Kevlar Vest Desert
	AddItem 1260 //steelhelmet
	
	AddItem 2028 // Tshirt
	AddItem 3044  // desert camo
	AddItem 5040 // Sneaker White
	AddItem 4032  // Kevlar Vest Desert
	AddItem 1260 //steelhelmet
	
	VoiceType 241
	
}

Character ("Revolter4", 1)    
{
	Gender 0
	SkinColor 0
	EyeColor 3
	
	Head 22
	Portrait 1003
		
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0
		
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 2037 //jacket
	AddItem 3083 //camo 02 pants
	AddItem 5050 //Sneaker Chucks
	AddItem 4035 //Kevlar Vest
	AddItem 1261 //steelhelmet
	
	AddItem 2037 //jacket
	AddItem 3083 //camo 02 pants
	AddItem 5050 //Sneaker Chucks
	AddItem 4035 //Kevlar Vest
	AddItem 1261 //steelhelmet
	
	VoiceType 243
	
}

Character ("Ferdator", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001	
	Legs 2001
	Feet 1	
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 75
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 79
	Marksmanship 77
	Mechanics 74
	Explosives 56
	Medical 72
	Level 9
	Sneak 77

	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
}

//Level 2 Citydefender Militia
Character ("Recruit_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001	
	Legs 2001
	Feet 1	
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 55
	Agility 57
	Dexterity 75
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 65
	Mechanics 54
	Explosives 56
	Medical 52
	Level 2
	Sneak 57

	AddItem 40 // Glock18
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2204	//tshirt green
	AddItem 1222 // Beret green
	
	AddItem 40 // Glock18
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2204	//tshirt green
	AddItem 1222 // Beret green
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 244
}

//Level 3 Citydefender Militia
Character ("Regular_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1	
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 65
	Agility 67
	Dexterity 80
	Strength 60
	Wisdom 69
	Perception 75
	Marksmanship 70
	Mechanics 64
	Explosives 66
	Medical 62
	Level 3
	Sneak 67

	AddItem 26 // MP5K
  	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1222 // Beret green
	
	AddItem 26 // MP5K
  	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1222 // Beret green
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 245
}

//Level 4 Citydefender Militia
Character ("Veteran_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	Agility 77
	Dexterity 88
	Strength 70
	Wisdom 79
	Perception 81
	Marksmanship 78
	Mechanics 74
	Explosives 76
	Medical 72
	Level 4
	Sneak 77

	AddItem 9 // MP53

	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	AddItem 9 // MP53

	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 246
}

//Level 5 Citydefender Militia
Character ("Elite_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1	
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	Agility 87
	Dexterity 92
	Strength 80
	Wisdom 89
	Perception 93
	Marksmanship 91
	Mechanics 84
	Explosives 86
	Medical 82
	Level 5
	Sneak 87

	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 247
}




//////////////////////////////////////////////////////////////////////////
//////////////////////////---Enemies---//////////////////////////////////
/////////////////////////////////////////////////////////////////////////

//--ROYALGUARD>ASSASSIN>SOLDIER>BRIGAND>BANDIT----
//--    300 xp > 220 xp  > 170 xp > 100 xp >  50 xp ---
//-- Player Level up at:
// 0, 100, 400, 800, 1400, 2200, 3200, 4300, 5400, 6500, 7700

// AI Character 1   
Character ("RoyalGuard1", 2)    
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 96
	Dexterity 85
	Strength 82
	Wisdom 91
	Perception 90
	Marksmanship 73
	Mechanics 70
	Explosives 96
	Medical 21
	Level 5
	Sneak 90
	
	Glasses 30
	Attachment 50	// knife1
	
	AddItem 1224	//barret w
	AddItem 2113	// uniform - white
	AddItem 3033	// combat w
	AddItem 4029 	// Guardian Vest Urban camo
	
	AddItem 7012 // AK-103
	AddItem 910 // 7.62x39mm
	AddItem 910 // 7.62x39mm
	
	Glasses 30
	Attachment 50	// knife1
	
	AddItem 1224	//barret w
	AddItem 2113	// uniform - white
	AddItem 3033	// combat w
	AddItem 4029 	// Guardian Vest Urban camo
	
	AddItem 7012 // AK-103
	AddItem 910 // 7.62x39mm
	AddItem 910 // 7.62x39mm


	XPForKilling 300
	
	VoiceType 234

}


// AI Character 2
Character ("RoyalGuard2", 2)  
{
	
	Gender 0
	SkinColor 0

	Head 35
	Torso 2000
	Legs 1
	Feet 40
	
	Feet 40
	
	Attachment 70	//holster 1
	Glasses 40 	// gasmask
	
	Attachment 70	//holster 1
	Glasses 40 	// gasmask
	
	//HP 95
	Agility 98
	Dexterity 81
	Strength 83
	Wisdom 85
	Perception 110
	Marksmanship 74
	Mechanics 88
	Explosives 23
	Medical 85
	Level 5
	Sneak 91

  
	//AddItem 1224	//barret w
	AddItem 2113	// uniform - white
	AddItem 3093	// combatknee short w
	AddItem 4029 //urban camo vest
	
	AddItem 7023 // SV-98
	AddItem 914 // 7_62x54mmR
	AddItem 914 // 7_62x54mmR
	AddItem 95 // 12x Scope
	AddItem 126 // smoke grenade
	
	//AddItem 1224	//barret w
	AddItem 2113	// uniform - white
	AddItem 3093	// combatknee short w
	AddItem 4029 //urban camo vest
	
	AddItem 7023 // SV-98
	AddItem 914 // 7_62x54mmR
	AddItem 914 // 7_62x54mmR
	AddItem 95 // 12x Scope
	AddItem 126 // smoke grenade


	XPForKilling 300
	
	VoiceType 233

}

// AI Character 3
Character ("RoyalGuard3", 2)  
{
	
	Gender 0
	SkinColor 2

	Head 1
	Torso 11
	Legs 1
	Feet 40
	
	Feet 40
	
	Cap 167	//helmet night white
	Attachment 80	//holster 2
	
	Cap 167	//helmet night white
	Attachment 80	//holster 2
	
	Agility 60
	Dexterity 95
	Strength 60
	Wisdom 80
	Perception 100
	Marksmanship 43
	Mechanics 74
	Explosives 56
	Medical 82
	Level 5
	Sneak 97

	AddItem 2073	// shirt white
	AddItem 3093	// combatknee short w
	AddItem 4029 // Urban camo Guardian Vest

	AddItem 51  // Grenadelauncher
	AddItem 913 //40mm Grenade

//	AddItem 12 // HK G3A4
//	AddItem 901 //7_62mm_Nato
//	AddItem 901 //7_62mm_Nato  

//	AddItem 96 // 4x Scope
	AddItem 125 // frag grenade
	
	AddItem 2073	// shirt white
	AddItem 3093	// combatknee short w
	AddItem 4029 // Urban camo Guardian Vest

	AddItem 51  // Grenadelauncher
	AddItem 913 //40mm Grenade

//	AddItem 12 // HK G3A4
//	AddItem 901 //7_62mm_Nato
//	AddItem 901 //7_62mm_Nato  

//	AddItem 96 // 4x Scope
	AddItem 125 // frag grenade


	XPForKilling 300
	
	VoiceType 234

}

//AI Character   
Character ("RoyalGuard4", 2)    
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	Cap 167	//helmet night white
	
	Feet 40
	Cap 167	//helmet night white
	
	Attachment 50	//knife 1
	Glasses 40 //gasmask
	
	Attachment 50	//knife 1
	Glasses 40 //gasmask
	
	Agility 91
	Dexterity 82
	Strength 94
	Wisdom 89
	Perception 90
	//Marksmanship 72
	Marksmanship 75
	Mechanics 74
	Explosives 12
	Medical 57
	Level 5
	Sneak 97
  
	Additem 1170	//white helm
	AddItem 2113	// uniform - white
	AddItem 3053	// combats w
	AddItem 4029  // Guardian Vest Urban
	
	AddItem 7007 // HK G36
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 97 // EOTech Optic
	AddItem 100 // Large First Aidkit
	
	Additem 1170	//white helm
	AddItem 2113	// uniform - white
	AddItem 3053	// combats w
	AddItem 4029  // Guardian Vest Urban
	
	AddItem 7007 // HK G36
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 97 // EOTech Optic
	AddItem 100 // Large First Aidkit

	XPForKilling 310
	
	VoiceType 233
}

//AI Character   
Character ("RoyalGuard5", 2)    
{
	Gender 1
	SkinColor 1

	Head 2001 
	Torso 2011
	Legs 2011
	Feet 40
	
	Feet 40
	
	Attachment 70	//holster 1
	Attachment 03	//facecloth black
	
	Attachment 70	//holster 1
	Attachment 03	//facecloth black
	
	Agility 92
	Dexterity 89
	Strength 73
	Wisdom 89
	Perception 110
	Marksmanship 71
	Mechanics 74
	Explosives 35
	Medical 70
	Level 5
	Sneak 97
  
	AddItem 1170	//Helm white
	AddItem 2113	// uniform - white
	AddItem 3093	//combatknee_short - white
	AddItem 4029 // Guardian Vest Urban
	
	AddItem 7027 // PKP Pecheneg
	AddItem 914 // 7_62x54mmR
	AddItem 914 // 7_62x54mmR
	AddItem 98 // Red Dot Optic
//  	AddItem 125 // Frag Grenade

AddItem 1170	//Helm white
	AddItem 2113	// uniform - white
	AddItem 3093	//combatknee_short - white
	AddItem 4029 // Guardian Vest Urban
	
	AddItem 7027 // PKP Pecheneg
	AddItem 914 // 7_62x54mmR
	AddItem 914 // 7_62x54mmR
	AddItem 98 // Red Dot Optic
//  	AddItem 125 // Frag Grenade

	XPForKilling 300
	
	VoiceType 235 // female

}

// AI Character 4
Character ("Assassin1", 2) 
{
	Gender 1
	SkinColor 1

	Head 2001 
	Torso 2011
	Legs 2011
	Feet 40	
	
	Feet 40
	
	Attachment 60	//knife 02
	
	Attachment 60	//knife 02
	
	//HP 85
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 80
	//Marksmanship 87
	Marksmanship 53
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path1"
	
	Glasses 35	//nightvision
	AddItem 2201	//tshirt black
	AddItem 3088	//combatknee black
	AddItem 1231	//bandana black
	AddItem 4017 // Kevlar Vest Urban
	
	AddItem 11 // L1A1
	AddItem 901 //7_62mm_Nato
	AddItem 901 //7_62mm_Nato
	AddItem 96 // 4x Scope
	AddItem 126 // Smoke Grenade

	AddItem 128 // gas grenade
	
	Glasses 35	//nightvision
	AddItem 2201	//tshirt black
	AddItem 3088	//combatknee black
	AddItem 1231	//bandana black
	AddItem 4017 // Kevlar Vest Urban
	
	AddItem 11 // L1A1
	AddItem 901 //7_62mm_Nato
	AddItem 901 //7_62mm_Nato
	AddItem 96 // 4x Scope
	AddItem 126 // Smoke Grenade

	AddItem 128 // gas grenade

	XPForKilling 220
	
	VoiceType 232 //female

}


// AI Character 5
Character ("Assassin2", 2) 
{
	Gender 0
	SkinColor 0

	Head 12
	Torso 2000
	Legs 2000
	Feet 40
	
	Feet 40
	
	Attachment 50	//knife 1
	Attachment 03	//facecloth black
	
	Attachment 50	//knife 1
	Attachment 03	//facecloth black
	
	//HP 85
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 100
	//Marksmanship 87
	Marksmanship 51
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path2"

	AddItem 3088	//uniform - black
	AddItem 3048	// combat sblack
	AddItem 1270	//muetze black
	AddItem 4026 // Spectra Vest 
	
	AddItem 19 // RPK-74
	AddItem 907 //5_45mm
	AddItem 907 //5_45mm
	XPForKilling 220
	
	AddItem 3088	//uniform - black
	AddItem 3048	// combat sblack
	AddItem 1270	//muetze black
	AddItem 4026 // Spectra Vest 
	
	AddItem 19 // RPK-74
	AddItem 907 //5_45mm
	AddItem 907 //5_45mm
	XPForKilling 220
	
	VoiceType 231

}


// AI Character 6
Character ("Assassin3", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	
	Feet 22	//sport
	
	Cap 168	//helmet black
	
	Feet 22	//sport
	
	Cap 168	//helmet black
	
	Attachment 80	//holster2
	
	Attachment 80	//holster2
	
	
	//HP 85
	Agility 50
	Dexterity 82
	Strength 50
	Wisdom 89
	Perception 80
	//Marksmanship 87
	Marksmanship 52
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path3"


	addItem 5040
	AddItem 3088	// Spectra Pants  -black
	AddItem 2035	//tshirt 09 black
	AddItem 4001  // Spectra Vest
	AddItem 1147 //helm
		
	AddItem 7013 // DSA SA58 OSW
	AddItem 901 //7_62mm_Nato
	AddItem 901 //7_62mm_Nato
	AddItem 97 // EOTech Optic

	AddItem 125 // frag grenade
	AddItem 101 // medikit
	
	addItem 5040
	AddItem 3088	// Spectra Pants  -black
	AddItem 2035	//tshirt 09 black
	AddItem 4001  // Spectra Vest
	AddItem 1147 //helm
		
	AddItem 7013 // DSA SA58 OSW
	AddItem 901 //7_62mm_Nato
	AddItem 901 //7_62mm_Nato
	AddItem 97 // EOTech Optic

	AddItem 125 // frag grenade
	AddItem 101 // medikit
	XPForKilling 220
	
	VoiceType 230

}

//AI Character 
Character ("Assassin4", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	
	Feet 40
	
	Feet 40
	
	Attachment 03	//facecloth black
	
	Attachment 03	//facecloth black
	
	//HP 85
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 100
	//Marksmanship 87
	Marksmanship 51
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	AddItem 2179	//uniform02 black
	AddItem 3088	// Spectra Pants -black
	AddItem 1239	//bandana
	AddItem 4001 // Spectra Armor
	
	AddItem 21 // SVD Dragunov
	AddItem 914 // 7_62x54mmR
	AddItem 914 // 7_62x54mmR
	AddItem 95 // 12x Scope
	
	AddItem 2179	//uniform02 black
	AddItem 3088	// Spectra Pants -black
	AddItem 1239	//bandana
	AddItem 4001 // Spectra Armor
	
	AddItem 21 // SVD Dragunov
	AddItem 914 // 7_62x54mmR
	AddItem 914 // 7_62x54mmR
	AddItem 95 // 12x Scope

	XPForKilling 220
	
	VoiceType 231

}

//AI Character 
Character ("Assassin5", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	
	Feet 40
	
	Feet 40
	
	Attachment 03	//facecloth black
	
	Attachment 03	//facecloth black
	
	//HP 85
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 80
	//Marksmanship 87
	Marksmanship 52
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	AddItem 1162//camo 03 helm night
	AddItem 2082//camo 03 t shirt
	AddItem 3082//Spectra Pants03
	AddItem 4001//Spectra Vest
	AddItem 5041//boots
	
	AddItem 7017 //AK-74
	AddItem 907 //5_45mm
	AddItem 907 //5_45mm
	
	AddItem 1162//camo 03 helm night
	AddItem 2082//camo 03 t shirt
	AddItem 3082//Spectra Pants03
	AddItem 4001//Spectra Vest
	AddItem 5041//boots
	
	AddItem 7017 //AK-74
	AddItem 907 //5_45mm
	AddItem 907 //5_45mm

	XPForKilling 220
	
	VoiceType 230

}

// AI Character 7
Character ("Soldier1", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 13
	Torso 5
	Legs 1
	Feet 41
	
	Feet 41
	
	Glasses 30	//sunglasses
	Attachment 70	//holster 1
	
	Glasses 30	//sunglasses
	Attachment 70	//holster 1
	
	//HP 75
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 70
	//Marksmanship 77
	Marksmanship 40
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	
	AddItem 1263//Desert steel helm
	AddItem 2102 //uniform camo03
	AddItem 3082 //combatknee short camo03
	AddItem 4016 // kevlar jacket
	
	AddItem 1 // AK-47
	AddItem 910 //7_62AK
	AddItem 910 //7_62AK
	AddItem 101 // First Aidkit
	
	AddItem 1263//Desert steel helm
	AddItem 2102 //uniform camo03
	AddItem 3082 //combatknee short camo03
	AddItem 4016 // kevlar jacket
	
	AddItem 1 // AK-47
	AddItem 910 //7_62AK
	AddItem 910 //7_62AK
	AddItem 101 // First Aidkit

	XPForKilling 150
	
	VoiceType 227

}

// AI Character 8
Character ("Soldier2", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	//HP 75
	Agility 50
	Dexterity 72
	Strength 50
	Wisdom 79
	Perception 70
	Marksmanship 43
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	AddItem 1142	// helmet glasses camo03
	AddItem 2102	// uniform camo03
	AddItem 3042	// combat short camo03
	AddItem 4004  // Flak Jacket
	
	AddItem 30 //AKM
	AddItem 910 //7_62AK
	AddItem 910 //7_62AK
	AddItem 125 //Frag Grenade
	AddItem 105 //Bandage
	
	AddItem 1142	// helmet glasses camo03
	AddItem 2102	// uniform camo03
	AddItem 3042	// combat short camo03
	AddItem 4004  // Flak Jacket
	
	AddItem 30 //AKM
	AddItem 910 //7_62AK
	AddItem 910 //7_62AK
	AddItem 125 //Frag Grenade
	AddItem 105 //Bandage

	XPForKilling 150
	
	VoiceType 228

}

// AI Character 9
Character ("Soldier3", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 41
	
	Feet 41
	
	//HP 75
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 40
	//Marksmanship 79
	Marksmanship 41
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	AddItem 1142	// helmet googles camo03
	AddItem 2102	// uniform camo03
	AddItem 3042	// Kevlar Pants shorts camo03
	AddItem 4017 // kevlar jackett
	
	AddItem 7004 // Saiga-12K
	AddItem 905 // 12 Gauge
	AddItem 905 // 12 Gauge
	AddItem 126 // Smoke Grenade
	
	AddItem 1142	// helmet googles camo03
	AddItem 2102	// uniform camo03
	AddItem 3042	// Kevlar Pants shorts camo03
	AddItem 4017 // kevlar jackett
	
	AddItem 7004 // Saiga-12K
	AddItem 905 // 12 Gauge
	AddItem 905 // 12 Gauge
	AddItem 126 // Smoke Grenade

	XPForKilling 150
	
	VoiceType 229

}

// AI Character 
Character ("Soldier4", 2) 
{
	
	Gender 0
	SkinColor 0

	Head 11
	Torso 2000
	Legs 1
	Feet 40
	
	Feet 40
	
	Attachment 80	//holster 2
	
	Attachment 80	//holster 2
	
	//HP 75
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 70
	//Marksmanship 77
	Marksmanship 42
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	AddItem 5040//boots
	AddItem 1220// barret red
	AddItem 2062// shirt camo03
	AddItem 3042// Kevlar Pants shorts camo03
	AddItem 4018 // Kevlar Vest
	
	AddItem 1 // AK-47
	AddItem 910 //7_62AK
	AddItem 910 //7_62AK
	
	AddItem 5040//boots
	AddItem 1220// barret red
	AddItem 2062// shirt camo03
	AddItem 3042// Kevlar Pants shorts camo03
	AddItem 4018 // Kevlar Vest
	
	AddItem 1 // AK-47
	AddItem 910 //7_62AK
	AddItem 910 //7_62AK

	XPForKilling 150
	
	VoiceType 227

}

// AI Character 
Character ("Soldier5", 2) 
{
	
	Gender 0
	SkinColor 0

	Head 12
	Torso 2000
	Legs 1
	Feet 40
	
	Feet 40
	Glasses 32	//glasses big
	
	Glasses 32	//glasses big
	
	//HP 75
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 90
	//Marksmanship 77
	Marksmanship 43
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	AddItem 1220// barret red
	AddItem 5041 // boots
	AddItem 2102// uniform camo03
	AddItem 3042// Kevlar Pants shorts camo03
	AddItem 4017// Kevlar Vest
	
	AddItem 7021 // Mosin-Nagant M38
	AddItem 914 // 7_62x54mmR
	AddItem 914 // 7_62x54mmR
	
	AddItem 1220// barret red
	AddItem 5041 // boots
	AddItem 2102// uniform camo03
	AddItem 3042// Kevlar Pants shorts camo03
	AddItem 4017// Kevlar Vest
	
	AddItem 7021 // Mosin-Nagant M38
	AddItem 914 // 7_62x54mmR
	AddItem 914 // 7_62x54mmR
	XPForKilling 150
	
	VoiceType 228

}

// AI Character 
Character ("Soldier6", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	//HP 75
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 70
	//Marksmanship 58
	Marksmanship 44
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77


	AddItem 5041 // boots
	AddItem 1271// helmet  urban
	AddItem 2102// uniform camo03
	AddItem 3042// Kevlar Pants shorts camo03
	AddItem 4016 // kevlar jacket
	
	AddItem 24 // AKS-74U
	AddItem 907 //5_45mm
	AddItem 907 //5_45mm
	
	AddItem 5041 // boots
	AddItem 1271// helmet  urban
	AddItem 2102// uniform camo03
	AddItem 3042// Kevlar Pants shorts camo03
	AddItem 4016 // kevlar jacket
	
	AddItem 24 // AKS-74U
	AddItem 907 //5_45mm
	AddItem 907 //5_45mm

	XPForKilling 150
	
	VoiceType 229

}

// AI Character 10
Character ("Brigand1", 2)  
{
	Gender 0
	SkinColor 1

	Head 2000 
	Torso 5
	Legs 1
	Feet 22	
	
	Feet 22
	
	Glasses 32	//glasses fett
	
	Glasses 32	//glasses fett
	
	//HP 65
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 60
	//Marksmanship 67
	Marksmanship 35
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	Path "Enemy_Path2"

	AddItem 2102 // uniform - camo03
	AddItem 5041 // boots
	AddItem 3042 // kevlar camo03 pants
	AddItem 1260 // helmet steel, should update to retextured helm with medic emblema
	AddItem 4003 // Light Flak Jacket


	AddItem 24 // AKS-74U
	AddItem 907 //5_45mm
	AddItem 907 //5_45mm
	AddItem 101 // medikit
	
	AddItem 2102 // uniform - camo03
	AddItem 5041 // boots
	AddItem 3042 // kevlar camo03 pants
	AddItem 1260 // helmet steel, should update to retextured helm with medic emblema
	AddItem 4003 // Light Flak Jacket


	AddItem 24 // AKS-74U
	AddItem 907 //5_45mm
	AddItem 907 //5_45mm
	AddItem 101 // medikit
	

	XPForKilling 100
	
	VoiceType 224
}


// AI Character 11
Character ("Brigand2", 2) 
{
	
	Gender 0
	SkinColor 2
	Head 1
	Torso 11
	Legs 1
	Feet 40
	
	Feet 40
	
	Attachment 50
	
	Attachment 50
	
	//HP 65
	Agility 45
	Dexterity 62
	Strength 45
	Wisdom 69
	Perception 60
	//Marksmanship 67
	Marksmanship 33
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67
	
	Path "Enemy_Path3"

	
	AddItem 2102 // uniform - camo03
	AddItem 5041 // boots
	AddItem 3042 // kevlar camo03 pants
	AddItem 1260 // helmet steel
	AddItem 4004 // Light Flak Jacket

	AddItem 7015 //Type 56
	AddItem 910 //7_62AK
	AddItem 910 //7_62AK
	AddItem 125 //frag
	
	AddItem 2102 // uniform - camo03
	AddItem 5041 // boots
	AddItem 3042 // kevlar camo03 pants
	AddItem 1260 // helmet steel
	AddItem 4004 // Light Flak Jacket

	AddItem 7015 //Type 56
	AddItem 910 //7_62AK
	AddItem 910 //7_62AK
	AddItem 125 //frag

	XPForKilling 100
	
	VoiceType 225

}

// AI Character 12
Character ("Brigand3", 2)  
{
	
	Gender 0
	SkinColor 1


	Head 2000
	Torso 5
	Legs 1
	Feet 22
	
	Feet 22

	//HP 65
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 30
	Marksmanship 31
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	Path "Enemy_Path3"

	AddItem 2102 // uniform - camo03
	AddItem 5041 // boots
	AddItem 3042 // kevlar camo03 pants
	AddItem 1260 // helmet steel
	AddItem 4004 // Flak Jacket
	
	AddItem 7004 // Saiga-12K
	AddItem 905 //Gauge 12
	AddItem 905 //Gauge 12
	AddItem 126 // smoke grenade
	
	AddItem 2102 // uniform - camo03
	AddItem 5041 // boots
	AddItem 3042 // kevlar camo03 pants
	AddItem 1260 // helmet steel
	AddItem 4004 // Flak Jacket
	
	AddItem 7004 // Saiga-12K
	AddItem 905 //Gauge 12
	AddItem 905 //Gauge 12
	AddItem 126 // smoke grenade

	XPForKilling 100
	
	VoiceType 226
}

// AI Character 
Character ("Brigand4", 2)  
{
	Gender 0
	SkinColor 1

	Head 13
	Torso 5
	Legs 1
	Feet 41	//brown boots	
	
	Feet 41	//brown boots	
	
	Glasses 31	//sunglasses fett
	
	Glasses 31	//sunglasses fett
	
	//HP 65
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 80
	Marksmanship 32
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	AddItem 2022 // uniform - camo03
	AddItem 5041 // boots
	AddItem 3042 // kevlar camo03 pants
	AddItem 1102 //camo cap
	AddItem 4003 //Flak Jacket

	AddItem 46 // SKS
	AddItem 910 //7_62AK
	AddItem 910 //7_62AK
	AddItem 105 // Bandage
	
	AddItem 2022 // uniform - camo03
	AddItem 5041 // boots
	AddItem 3042 // kevlar camo03 pants
	AddItem 1102 //camo cap
	AddItem 4003 //Flak Jacket

	AddItem 46 // SKS
	AddItem 910 //7_62AK
	AddItem 910 //7_62AK
	AddItem 105 // Bandage

	XPForKilling 100
	
	VoiceType 224

}

// AI Character 
Character ("Brigand5", 2)  
{
	Gender 0
	SkinColor 0

	Head 12
	Torso 2000
	Legs 1
	Feet 41	//brown boots	
	
	Feet 41	//brown boots	
	
	
	//HP 65
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 80
	Marksmanship 31
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	AddItem 2082 //shirt - camo03
	AddItem 5041 //boots
	AddItem 3042 //kevlar camo03 pants
	AddItem 1202 //helmet steel
	AddItem 4004 //Light Flak Jacket

	AddItem 7022 //PAP M59/66
	AddItem 910 //7_62AK
	AddItem 910 //7_62AK
	AddItem 105 // Bandage
	
	AddItem 2082 //shirt - camo03
	AddItem 5041 //boots
	AddItem 3042 //kevlar camo03 pants
	AddItem 1202 //helmet steel
	AddItem 4004 //Light Flak Jacket

	AddItem 7022 //PAP M59/66
	AddItem 910 //7_62AK
	AddItem 910 //7_62AK
	AddItem 105 // Bandage
	

	XPForKilling 100
	
	VoiceType 225

}

// AI Character 13
Character ("Bandit1", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 63	//cowboy
	
	Feet 63	//cowboy
	
	Glasses 31
	
	Glasses 31
	
	//HP 65
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 30
	Marksmanship 23
	Mechanics 64
	Explosives 66
	Medical 62
	Level 1
	Sneak 67

	AddItem 3120//combat camo 04
	AddItem 1221//berret
	AddItem 5041//boots
	AddItem 2107//uniform

	AddItem 65 // M1911A1
	AddItem 903 //45cal
	
	AddItem 3120//combat camo 04
	AddItem 1221//berret
	AddItem 5041//boots
	AddItem 2107//uniform

	AddItem 65 // M1911A1
	AddItem 903 //45cal

	XPForKilling 50
	
	VoiceType 221
	
}


// AI Character 14
Character ("Bandit2", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 0
	Feet 20	//chucks
	
	Feet 20	//chucks
	Cap 550	//hair reaper black
	
	Attachment 00	// facecloth 1

	AddItem 2021	// tshirt camo2
	
	Attachment 00	// facecloth 1

	AddItem 2021	// tshirt camo2

	//HP 55
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 50
	Marksmanship 24
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57
	
	AddItem 3120//combat camo 04
	AddItem 1237//bandana
	AddItem 5041//boots
	AddItem 2107//uniform
	
	AddItem 7003 // IMI UZI
	AddItem 911 //9mm
	AddItem 104 // Stimpak
	
	AddItem 3120//combat camo 04
	AddItem 1237//bandana
	AddItem 5041//boots
	AddItem 2107//uniform
	
	AddItem 7003 // IMI UZI
	AddItem 911 //9mm
	AddItem 104 // Stimpak
	

	XPForKilling 50
	
	VoiceType 222

}

// AI Character 15
Character ("Bandit3", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 24	//normal brown
	
	Feet 24	//normal brown
	
	Attachment 04
	
	Attachment 04
	
	//HP 55
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 30
	Marksmanship 21
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	Path "Enemy_Path1"
	AddItem 3120//combat camo 04
	AddItem 1221//bandana
	AddItem 5041//boots
	AddItem 2107//uniform
	
	AddItem 33 // M870
	AddItem 905 //120cal
	
	AddItem 3120//combat camo 04
	AddItem 1221//bandana
	AddItem 5041//boots
	AddItem 2107//uniform
	
	AddItem 33 // M870
	AddItem 905 //120cal
	
	XPForKilling 50
	
	VoiceType 221
}

// AI Character 13
Character ("Bandit4", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 2001
	Legs 1
	Feet 1 		//barefoot
	
	Feet 1 		//barefoot
	
	//HP 55
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 23
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	AddItem 3120//combat camo 04
	AddItem 1237//bandana
	AddItem 5041//boots
	AddItem 2107//uniform
	
	AddItem 7015 //Type 56
	AddItem 910 //7_62AK
	
	AddItem 3120//combat camo 04
	AddItem 1237//bandana
	AddItem 5041//boots
	AddItem 2107//uniform
	
	AddItem 7015 //Type 56
	AddItem 910 //7_62AK

	XPForKilling 50
	
	VoiceType 222
}

// AI Character 13
Character ("Bandit5", 2) 
{
	Gender 0
	SkinColor 2
	Head 1
	Torso 12
	Legs 115
	Feet 50		
	
	Feet 50		
		
	//HP 55
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 30
	Marksmanship 24
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	AddItem 3120//combat camo 04
	AddItem 1187//bandana
	AddItem 5041//boots
	AddItem 2107//uniform
	
	AddItem 36 // S&W Model 60LS 
	AddItem 900 //357cal
	
	AddItem 3120//combat camo 04
	AddItem 1187//bandana
	AddItem 5041//boots
	AddItem 2107//uniform
	
	AddItem 36 // S&W Model 60LS 
	AddItem 900 //357cal

	XPForKilling 50
	
	VoiceType 221
}

// AI Character 13
Character ("Bandit6", 2) 
{
	Gender 1
	SkinColor 2
	
	Head 4
	Torso 2012
	//Legs 2012
	Legs 175
	Feet 25		
	
	Feet 25		
	
	Cap 72	//17 hair black
	
	Glasses 31 
	
	Glasses 31 
	
	//HP 55
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 50
	Marksmanship 25
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	AddItem 3120//combat camo 04
	AddItem 1187//hat cammo
	AddItem 5041//boots
	AddItem 2107//uniform
	
	AddItem 27 // MAC-10
	AddItem 903 //45cal
	
	AddItem 3120//combat camo 04
	AddItem 1187//hat cammo
	AddItem 5041//boots
	AddItem 2107//uniform
	
	AddItem 27 // MAC-10
	AddItem 903 //45cal

	XPForKilling 50
	
	VoiceType 223
	
}

//////////////////////---HILLBILLY--/////////////////////////////////////////

//Cousin
Character ("Hillbilly1", 3) 
{
	Gender 0
	SkinColor 0
	
	Head 11
	Torso 2012
	//Legs 2012
	//Legs 175
	Feet 83
	
	Feet 83
	
	Legs 1
	//Feet 22	
	
	Cap 72	//17 hair black
	
	Glasses 31 
	
	Glasses 31 
	
	//HP 55
	Agility 37
	Dexterity 41
	Strength 41
	Wisdom 7
	Perception 30
	Marksmanship 17
	Mechanics 8
	Explosives 27
	Medical 1
	Level 2
	Sneak 57

	AddItem 1225	// bearcap
	AddItem 2222	// Karoshirt
	//AddItem 3127	// Trouses
	
	AddItem 33 // Shotgun
	AddItem 905// 120Cal
	AddItem 905// 120Cal
	AddItem 7  // Knife
	
	AddItem 1225	// bearcap
	AddItem 2222	// Karoshirt
	//AddItem 3127	// Trouses
	
	AddItem 33 // Shotgun
	AddItem 905// 120Cal
	AddItem 905// 120Cal
	AddItem 7  // Knife

	XPForKilling 100
	
	VoiceType 221
	
}
//Bobby
Character ("Hillbilly2", 3) 
{
	Gender 0
	SkinColor 0
	
	Head 6
	Torso 2012
	//Legs 2012
	Legs 175
	Feet 25		
	
	Feet 25
	
	Cap 266	//truckercap
	
	Cap 266	//truckercap
	
	Glasses 31 
	
	Glasses 31 
	
	//HP 55
	Agility 28
	Dexterity 61
	Strength 105
	Wisdom 1
	Perception 30
	//Marksmanship 58
	Marksmanship 16
	Mechanics 8
	Explosives 4
	Medical 5
	Level 2
	Sneak 32

	AddItem 1251	// bearhat2
	AddItem 2220	// karoshirt
	AddItem 3022	// Combattrouses
	AddItem 5041	// Combattrouses
	
	AddItem 20 // Shotgun2
	AddItem 905// 120Cal
	AddItem 905// 120Cal
	AddItem 905// 120Cal
	AddItem 53  // Axe
	
	AddItem 1251	// bearhat2
	AddItem 2220	// karoshirt
	AddItem 3022	// Combattrouses
	AddItem 5041	// Combattrouses
	
	AddItem 20 // Shotgun2
	AddItem 905// 120Cal
	AddItem 905// 120Cal
	AddItem 905// 120Cal
	AddItem 53  // Axe

	XPForKilling 100
	
	VoiceType 222
	
}
//Psycho
Character ("Hillbilly3", 3) 
{
	Gender 0
	SkinColor 0
	
	Head 3
	Torso 2012
	Legs 175
	Feet 25		
	
	Feet 25
	
	Cap 72	//17 hair black
	
	Glasses 31 
	
	Glasses 31 
	
	//HP 55
	Agility 86
	Dexterity 91
	Strength 93
	Wisdom 82
	Perception 25
	//Marksmanship 66
	Marksmanship 15
	Mechanics 3
	Explosives 5
	Medical 65
	Level 2
	Sneak 62

	AddItem 1242	// Bandana
	AddItem 2221	// karoshirt
	AddItem 3025	// Combattrouses
	AddItem 5020	// Combattrouses
	
	AddItem 53  // Axe
	AddItem 4000  // Vest
	AddItem 6032  // Sunglasses
	
	AddItem 1242	// Bandana
	AddItem 2221	// karoshirt
	AddItem 3025	// Combattrouses
	AddItem 5020	// Combattrouses
	
	AddItem 53  // Axe
	AddItem 4000  // Vest
	AddItem 6032  // Sunglasses

	XPForKilling 70
	
	VoiceType 224
	
}
//Shoota
Character ("Hillbilly4", 3) 
{
	Gender 0
	SkinColor 1
	
	Head 3
	Torso 2012
	Legs 175
	Feet 25		
	
	Feet 25
	
	Cap 269
	
	Cap 269
	
	Glasses 31 
	
	Glasses 31 
	
	//HP 55
	Agility 86
	Dexterity 91
	Strength 71
	Wisdom 75
	Perception 70
	//Marksmanship 86
	Marksmanship 18
	Mechanics 3
	Explosives 5
	Medical 65
	Level 2
	Sneak 62

	//AddItem 1225	// Hat
	AddItem 6002	// Facestuff
	AddItem 2151	// Combattrouses
	AddItem 3065	// Combattrouses
	AddItem 5062	// Shoes
	
	AddItem 45  // Mini-14
	AddItem 908 //5_56mm
	AddItem 908 //5_56mm
	AddItem 740 //Booze
	AddItem 6031  // Sunglasses
	
	//AddItem 1225	// Hat
	AddItem 6002	// Facestuff
	AddItem 2151	// Combattrouses
	AddItem 3065	// Combattrouses
	AddItem 5062	// Shoes
	
	AddItem 45  // Mini-14
	AddItem 908 //5_56mm
	AddItem 908 //5_56mm
	AddItem 740 //Booze
	AddItem 6031  // Sunglasses

	XPForKilling 120
	
	VoiceType 225	
}

//////////////////////---NPCS--/////////////////////////////////////////

////////////////////--CHILDREN--//////////////////////////////////////
// Kind Junge 1 - 
Character ("npc_kid1", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1001	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1001	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 2 - 
Character ("npc_kid2", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1002	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1002	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 3 - 
Character ("npc_kid3", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1003	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1003	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 4 - 
Character ("npc_kid4", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1004	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1004	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 5 - 
Character ("npc_kid5", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1020	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1005	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 6 - 
Character ("npc_kid6", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1001	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 7 - 
Character ("npc_kid7", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1022	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 8 - 
Character ("npc_kid8", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1023	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1002	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 9 - 
Character ("npc_kid9", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1024	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1005	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 10 - oben ohne
Character ("npc_kid10", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 2021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1003	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 11 - pullover
Character ("npc_kid11", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1005	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 12 - 
Character ("npc_kid12", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1010	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 13 - 
Character ("npc_kid13", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1011	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 14 - 
Character ("npc_kid14", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	//TRANSVESTIT Cap 1001	//1000-1001 hair
	Torso 1012	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 15 - 
Character ("npc_kid15", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1013	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 16 - 
Character ("npc_kid16", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1014	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 17 - tshirt
Character ("npc_kid17", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1025	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1004	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 18 - (nicht mehr naked)
Character ("npc_kid18", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

////////////////---FEMALES--//////////////////////////////////////////


// Erwachsene Frau 1 - normal
Character ("npc_female1", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 88	//hair 23
	Torso 206	//tshirt white
	Legs 127	//tight jeans
	Feet 81	//ballarinas02

}
// Erwachsene Frau 2 - edel
Character ("npc_female2", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 70	//shirt brown
	Legs 159	//skirt grey
	Feet 80	//ballarinas01
	
}
// Erwachsene Frau 3 - jung
Character ("npc_female3", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 36	//hair 08
	Torso 38	// tshirt 12
	Legs 184	//hotpants 01
	Feet 20	//feet chucks

}

// Erwachsene Frau 4 - bitch1
Character ("npc_female4", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14	//
	Cap 57	//hair 13
	Torso 2010	// bikini
	Legs 172	//hotpants camo03
	Feet 70	//bitchboots


}

// Erwachsene Frau 5- bitch2
Character ("npc_female5", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001	
	Cap 64	//15 black
	Torso 2011	// bikini
	Legs 179	// hotpants blue	
	Feet 61	//cboots
	


}

// Erwachsene Frau 5- bitch3
Character ("npc_female6", 5)
{
	
	Gender 1
	SkinColor 2

	Head 4	
	Cap 84	//20 black
	Torso 315	// top
	Legs 186	// hotpants 	
	Feet 71	//bitchboots
	Glasses 31 


}


// Erwachsene Frau  - poor1
Character ("npc_female7", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 60	// hair 14 black
	Torso 306	//brown top 1
	Legs 182	//hotpants grey
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1

}

// Erwachsene Frau  - poor2
Character ("npc_female8", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 214	//strohhut
	Torso 2011	//bikini brown
	Legs 115
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1

}

// Erwachsene Frau  - poor3
Character ("npc_female9", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 74	// hair 17 brown
	Torso 200	//tshirt beige
	Legs 180	//hp brown
	Feet 11	//barefoot brown

	//Type Beggar
	NPCType 1

}

// Erwachsene Frau  - rich1
Character ("npc_female10", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 120	//jacket 1
	Legs 154	//skirt beige
	Feet 82	//ballarinas03


}

// Erwachsene Frau  - rich2
Character ("npc_female11", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 69	//hair 16 blonde
	Torso 93	//lshrit white
	Legs 155	//skirt black
	Feet 81	//ballarinas03
	
	Glasses 22	//black sungl matrix


}

// Erwachsene Frau  - rich3
Character ("npc_female12", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 59	//hair 13 red
	Torso 129	//jacket white
	Legs 126	//tr white
	Feet 80	//ballarinas01

	Glasses 21 

}

////////////////---MALES--////////////////////////////////////////////

// Erwachsener Mann 1 - gaertner
Character ("npc_male1", 5)
{
	
	Gender 0
	SkinColor 0

	Head 0
	Cap 214	//strohhut
	Torso 175	//coat grey
	Legs 125	// trousers grey	
	Feet 21	// shoes leather




}
// Erwachsener Mann 2 - business
Character ("npc_male2", 5)
{
	
	Gender 0
	SkinColor 1

	Cap	540	//scully black
	Head 2000
	Torso 123	//jacket beige
	Legs 127	// trousers jeans
	Feet 22	// shoes sport



}
// Erwachsener Mann 3 - biker
Character ("npc_male3", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Cap 108	//cap black
	Torso 150	//bjacket 01
	Legs 138	//trousertight leather IN
	Feet 62	//cboots 03_02




}
// Erwachsener Mann 4 - employee
Character ("npc_male4", 5)
{
	
	Gender 0
	SkinColor 1
	
	Head 2000
	Cap 189	//hat blue
	Torso 76	//shirt 03
	Legs 202	//shorts blue
	Feet 40	//boots



}
// Erwachsener Mann 5 - normaler typ
Character ("npc_male5", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Torso 87	//lshirt 
	Legs 31	//combat green
	Feet 41	//boots 02

	Glasses 22 	//sunglasses black

}



// Erwachsener Mann -  Doctor 01
Character ("npc_male6", 5)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	
	Cap 553	// hair pferdeschwanz grey
	Glasses 31	//sunglasses
	
	Torso 176	//coat white
	Legs 103	//trouser brown
	Feet 25	//normal white


}

// Erwachsener Mann  / arm1
Character ("npc_male7", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	//Cap	230	//bandana beige
	
	Torso 225	//lshirt dirty
	Legs 115	//trouser dirty
	Feet 0	//baerfoot


}

// Erwachsener Mann / arm2
Character ("npc_male8", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	Cap 214	//strohhut
	Torso 6	//undershirt2
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	//Type Beggar
	NPCType 1

}

// Erwachsener Mann / arm3
Character ("npc_male9", 5)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Cap 235	//bandana grey
	Torso 2001	// naked brown
	Legs 205 	//shorts grey
	//Feet 0	//barefoot
	Feet 83	//rubberboots
	
	//Type Beggar
	NPCType 1

}

// Erwachsener Mann / arm
Character ("npc_male10", 5)
{
	
	Gender 0
	SkinColor 0

	Head 6
	
	Cap 214	//strohhut
	Torso 0 	// white shirt 1
	Legs 115	//trouser dirty
	Feet 0	//barefoot
	
	//Type Beggar
	NPCType 1

}

// Erwachsener Mann / reich
Character ("npc_male11", 5)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	Cap	538	// igor grey
	
	Torso 121	// jacket 02
	Legs 125	// trouser grey
	Feet 23	// normal black

	Glasses 20 	// glasses brown
}

// Erwachsener Mann / reich
Character ("npc_male12", 5)
{
	
	Gender 0
	SkinColor 0

	Head 11	
	Cap 526	// lynx blond
	
	Torso 127	// jacket green
	Legs 123	// tr brown
	Feet 21	// leather

	
}

// Erwachsener Mann / reich
Character ("npc_male13", 5)
{
	
	Gender 0
	SkinColor 0

	Head 12	
	Cap 208	// hat b black
	
	Torso 129	//jacket white
	Legs 126	// tr white
	Feet 61	//cboots

	
}

//  Gefaengnissinsasse 1
Character ("npc_male_jail1", 5)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 53
	Dexterity 62
	Strength 73
	Wisdom 49
	Perception 52
	Marksmanship 51
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	AddItem 4035// Kevlar Vest Desert
	AddItem 1262//helm

	Glasses 21	//glasses
}

// Gefaengnissinsasse 2
Character ("npc_male_jail2", 5)
{
	
	Gender 0
	SkinColor 0

	Head 3
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 41
	Dexterity 69
	Strength 73
	Wisdom 49
	Perception 52
	Marksmanship 51
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	Additem 5020	// chucks
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	AddItem 4032// Kevlar Vest Desert
	AddItem 1261//helm

}

//  Gefaengnissinsasse 3
Character ("npc_male_jail3", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 75
	Dexterity 40
	Strength 62
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	
	Torso 2001	//naked brown
	Legs 2001
	Feet 1

	Additem 3129 //trousers jail
	Additem 5020	// chucks
	AddItem 4033// Kevlar Vest Desert
	AddItem 1262//helm

}

//  Gefaengnissinsasse 4
Character ("npc_male_jail4", 5)
{
	
	Gender 0
	SkinColor 0

	Head 12
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 71
	Dexterity 54
	Strength 73
	Wisdom 32
	Perception 49
	Marksmanship 46
	Mechanics 31
	Explosives 38
	Medical 15
	Level 2
	Sneak 51
	
	
	Torso 2000	//naked white
	Legs 2000
	Feet 0
	
	Additem 3129 //trousers jail
	Additem 5020	// chucks
	AddItem 4033// Kevlar Vest Desert
	AddItem 1262//helm
	


}

//  Gefaengnissinsasse 5
Character ("npc_male_jail5", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 44
	Dexterity 49
	Strength 61
	Wisdom 56
	Perception 61
	Marksmanship 59
	Mechanics 34
	Explosives 44
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 3129 //trousers jail
	Additem 5020	// chucks
	AddItem 4033// Kevlar Vest Desert
	AddItem 1262//helm
	Additem 1236	//bandana white
	Additem 2078 //jail shirt
}

//  Gefaengnissinsasse 6
Character ("npc_male_jail6", 5)
{
	
	Gender 0
	SkinColor 2

	Head 01
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 53
	Dexterity 62
	Strength 71
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2002	
	Legs 2002
	Feet 2
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	Additem 5020// chucks
	AddItem 4033// Kevlar Vest Desert
	AddItem 1261//helm

}

//  OP doc 01
Character ("npc_male_op1", 5)
{
	
	Gender 0
	SkinColor 2
	
	Cap 248

	Head 01
	
	
	Torso 79 
	Legs 116
	Feet 25

}

//miner01
Character ("miner_01", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head 2000
	Portrait 1006
	
	
	Agility 50
	Dexterity 40
	Strength 80
	Wisdom 45
	Perception 45
	Marksmanship 35
	Mechanics 40
	Explosives 55
	Medical 15
	Level 1
	Sneak 35
	
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 2028 // Tshirt
	AddItem 3044  // desert camo
	AddItem 5040 // Sneaker White
	AddItem 4032  // Kevlar Vest Desert
	AddItem 1233	//bandana brown
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner02
Character ("miner_02", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head 13
	Portrait 1002
	
	Agility 52
	Dexterity 36
	Strength 88
	Wisdom 32
	Perception 37
	Marksmanship 44
	Mechanics 39
	Explosives 41
	Medical 33
	Level 1
	Sneak 12
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 2028 // Tshirt
	AddItem 3044  // desert camo
	AddItem 5040 // Sneaker White
	AddItem 4032  // Kevlar Vest Desert
	AddItem 1261	//helm
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner03
Character ("miner_03", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 0
	Portrait 1008
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	Agility 32
	Dexterity 41
	Strength 65
	Wisdom 41
	Perception 62
	Marksmanship 42
	Mechanics 25
	Explosives 42
	Medical 21
	Level 1
	Sneak 23

	AddItem 2028 // Tshirt
	AddItem 3044  // desert camo
	AddItem 5040 // Sneaker White
	AddItem 4032  // Kevlar Vest Desert
	AddItem 1261	//helm
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

////////////////////////////////////////////////////////////////////////////////////
///////////////////////---UNIQUE-NPCS--//////////////////////////////////////////

// rich kid
Character ("Rich Kid", 5)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 30
	Portrait 1006
	//Cap 558	//static red
	
	Torso 2000
	Legs  206	//shorts white
	Feet 0
	Glasses 21	//glasses black

	AddItem 1113	//cap white
	AddItem 2074	//hawaii blue
	
  RejectAnswer 0

	//VoiceType 160
	VoiceType 161
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}
// 75 Deidranna
Character ("Deidranna", 2) 
{
	
	Gender 1
	SkinColor 0
	Portrait 1075
	Eyecolor 1
	FacialAnimType 3

	Level 9
	
	Head 75
	Cap 31	//hair Deidranna
	Torso 152	//bjacketblack
	//Torso 88	//lshirt black
	//Legs 159	//skirt grey
	Legs 136	//
	Feet 50	//bikerboots
	
	Feet 50	//bikerboots
	
	RejectAnswer 1

	VoiceType 238
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////
	TextIndex 4
	
	Agility 97
	Dexterity 87
	Strength 90
	Wisdom 91
	Perception 90
	Marksmanship 99
	Mechanics 75
	Explosives 99
	Medical 20
	Level 9
	Sneak 95
	
	AddItem 4000 	// Kevlar Vest +1	
	
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	
	AddItem 4000 	// Kevlar Vest +1	
	
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade

	XPForKilling 400

}

//85 Brenda Drake // bikerchick
Character ("Brenda", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 0
	Cap 92	//brenda 
	
	Head 85
	Portrait 1075
	FacialAnimType 3 
	//Portrait 1014
	//FacialAnimType 0

	Torso 37	//tshirt 11
	Legs 128	// leather tr	
	Feet 40	//boots	
	
	//Glasses 30	//sungl
	
	VoiceType 85
	
	RejectAnswer 2
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 4
	
}

//80 Dr. Steven Willis
Character ("Willis", 5)
{
	Gender 0
	SkinColor 0
	EyeColor 0
	
	Head 05
	Portrait 1002
	Cap 526	//lynx blond
	
	Torso 3
	Legs 2000
	Feet 0

	AddItem 2176	//coat w
	AddItem 3120	// trousers beige
	AddItem 5025	//normal white

	VoiceType 80
	RejectAnswer 3	
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}
//86 Peter Kingpin Klaus
Character ("Kingpin", 5)
{
	
	Gender 0
	SkinColor 1

	Head 156
	Portrait 1008
	Eyecolor 1
	Cap 500	// grunty black
	Torso 121	//jacket 
	Legs 126 	//tr w
	Feet 63
	
	Glasses 31	//sunglasses big
	
	VoiceType 86
	RejectAnswer 4
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//97 Skyrider 
Character ("Skyrider", 5)
{
	
	Gender 0
	SkinColor 2
	Eyecolor 1

	Head 18
	Portrait 1001
	
	Cap 265
	Torso 152	//bjacketblack
	Legs 122 	//trousers blue	
	Feet 23	//normal black
	
	//AddItem 1109	//cap blue
	
	VoiceType 97
	RejectAnswer 5
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	

}

//98 Pablo Greco //cargo department at airport

///// NOT USED FOR QUESTS ////

Character ("Pablo", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Head 2000
	Portrait 1007
	Cap	535	
	Torso 206
	Legs 202 	//shorts blue	
	Feet 24	//normal brown
  
  	RejectAnswer 6	

	VoiceType 98

	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1

	
}

//100 Father John Walker - JACKET+HEAD MISSING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Walker", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	

	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	VoiceType 100
	
  RejectAnswer 7
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}

//NUR EINGETAGEN DAMIT TEST MAP CHARACTERS GEHT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Father", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	

	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	VoiceType 100
	
  RejectAnswer 7
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}


// LOOKALIKE OF FATHER FOR TEST QUEST ON TEST MAP
Character ("Father_Test", 5) 
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	
	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	
	//VoiceType 200
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 100
		
}

// LOOKALIKE OF FATHER FOR TEST SHOP ON TEST MAP
Character ("Father_Shop", 5) 
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	
	
	UnlockTrader 
	
	Glasses 21  //brown glasses
	//AddItem 6021//brown glasses
	
	//VoiceType 201
	
	TextIndex 6
	RejectAnswer 21
	TraderMoney 5000
	
	
	// TRADING
	AddTradeItem 1
	AddTradeItem 12
	AddTradeItem 42
	AddTradeItem 90
	
	AddTradeItem 6022
	AddTradeItem 6030
	AddTradeItem 6031
	
	AddTradeItem 1260
	AddTradeItem 1120
	
	// ammunition
	AddTradeItem 900
	AddTradeItem 901
	AddTradeItem 902
	AddTradeItem 903
	AddTradeItem 904
	AddTradeItem 905
	AddTradeItem 906
	AddTradeItem 907
	AddTradeItem 908
	AddTradeItem 909
	AddTradeItem 910
}


//101 Fatima //mother
Character ("Fatima", 5)
{	
	
	Gender 1
	SkinColor 2
	EyeColor 1
	

	Head 4
	Portrait 1004
	FacialAnimType 0
	Cap 18	//hair 5 black
	
	Torso 69	//shirt blue
	Legs 156	//skirt blue
	Feet 80	//ballarinas
	
	VoiceType 101
	
	RejectAnswer 8
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////
	TextIndex 4
	
}


	
//105 Dr.  Ernest Pippin / scientist / EVIL!
Character ("Ernest", 4)
{
	
	Gender 0
	SkinColor 0
	EyeColor 1
	
	Head 11
	Portrait 1011
	Cap	538	//trevor grey
	
	Torso 3
	Legs 2000
	Feet 0
	
	Feet 0

	AddItem 2123	//jacket beige
	AddItem 3125	// trousers - grey
	AddItem 5024	//normal brown
	AddItem 6021	//glasses brown
	
	AddItem 43
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	AddItem 2123	//jacket beige
	AddItem 3125	// trousers - grey
	AddItem 5024	//normal brown
	AddItem 6021	//glasses brown
	
	AddItem 43
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	VoiceType 105
	
	RejectAnswer 9
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}


//127 Eldin Fiddes //old
Character ("Eldin", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 127
	Portrait 1010
	Cap	533	//igor grey
	
	Torso 2000
	Legs  202	//shorts blue
	Feet 0

	Additem 2088	//lshirt black
	Additem 3120	//tr beige
	AddItem 5023	//normal black
	
	VoiceType 127
	
	RejectAnswer 11
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//130 Alexander Fredo
Character ("Fredo", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 130
	Portrait 1010	//shadow
	Cap 559	//fredo
	
	Torso 1
	Legs  202	//shorts blue
	Feet 0

	Additem 2151	//bjacket redblack
	Additem 3128	//leather
	AddItem 5063	//cboots
	
	VoiceType 130
	
	RejectAnswer 12
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}

//135 Elliot Messenger
Character ("Elliot", 4)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 9
	Portrait 1005
	
	//Cap 505	//steroid black
	Cap 109
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0

	Additem 2029	//tshirt 03
	Additem 3127	//jeans 
	AddItem 5020	//chucks
	AddItem 192		//QuestKey
	
	AddItem 25
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 192
	
	Additem 2029	//tshirt 03
	Additem 3127	//jeans 
	AddItem 5020	//chucks
	AddItem 192		//QuestKey
	
	AddItem 25
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 192
	
	VoiceType 135
	
	RejectAnswer 13
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
}

//139 Doreen Harrows //a cruel factory owner
Character ("Doreen", 4)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1
	FacialAnimType 0

	Head 14
	Portrait 1014
	Cap 78	//hair 18 brown
	Torso 128	//jacket grey
	//Torso 92	//grey lshirt
	Legs 126	// tr white	
	Feet 80	//ballarinas	
	
	Feet 80	//ballarinas	
	
	Glasses 30	//sungl
	
	Glasses 30	//sungl
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 79
	Marksmanship 77
	Mechanics 74
	Explosives 76
	Medical 72
	Level 6
	Sneak 77

	AddItem 843 // Necklace
	
	AddItem 40
	AddItem 911
	AddItem 911
	AddItem 911
	
	AddItem 843 // Necklace
	
	AddItem 40
	AddItem 911
	AddItem 911
	AddItem 911
	
	VoiceType 139
	
	RejectAnswer 14
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
}

//148 Matt//miner
Character ("Matt", 5)
{
	
	Gender 0
	SkinColor 2
	Eyecolor 1
	
	Head 01
	Portrait 1000
	
	Torso 2002
	Legs 2002
	Feet 2

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	
	VoiceType 148
	
	RejectAnswer 15
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//156 Oswald//miner
Character ("Oswald", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 156
	Portrait 1002
	
	Torso 8
	Legs  2001
	Feet 1

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	
	VoiceType 156	
	
	RejectAnswer 16
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//Mickey ?number ?portrait  // buys bloodcat remains
Character ("Mickey", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 7
	Portrait 1007
	Torso 203 	//tshirt brown
	Legs 47	//combat beige
	Feet 41 	//boots beige	
	
	AddItem 1180	//hat camo
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
  RejectAnswer 16  // same as Oswald
  TextIndex 1
	//VoiceType 1
}

//78 Carmen //head hunter-male!--HAIR MISSING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Carmen", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 12
	Portrait 1010
	Cap 572	// md brown
	Torso 151	//bjacket 01 02
	Legs 111	//tr leather
	Feet 50	//bikerboots	

	VoiceType 78
	
	RejectAnswer 17
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}


//109 Martha Graham  //misses her son--HEAD MISSING!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Martha", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1

	Head 14
	Portrait 1075
	FacialAnimType 3
	Cap 20
	Torso 92
	Legs 157
	Feet 81	//ballarinas
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 4
	//VoiceType 4
	
}

//147 Keith Hemps   // weapondealer
Character ("Keith", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
	Cap	532
	Torso 67
	Legs 200 
	Feet 0
	//Feet 24		
	
	Glasses 30	//glasses 
	Attachment 80	//holster
	AddItem 4003
	Additem 1260	//helmet
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	RejectAnswer 16
  TextIndex 1
	//VoiceType 1
}


//////////////////////////////////////////////////////////////////////////////////
///////////////////////---MOST WANTED NPCS--/////////////////////////////////
	
//82 Matron of Mayhem MOM
Character ("MOM", 4)
{
	Gender 1
	SkinColor 0
	Eyecolor 1
	//portrait check!
	Head 39
	Portrait 1017
	EyeColor 2
	FacialAnimType 1
	
	Cap 17	//hair 4 red
	
	Torso  2010//top 01 01
	Legs 171	//hotpants camo3
	Feet 10
	
	Feet 10
	
	AddItem 2029	//tshirt 3 (red)
	AddItem 5040	//boots black
	//AddItem 3060	//combat knee camo1
	AddItem 6002	//facecloth wp
	AddItem 4005	//vest
	
	Attachment 50	//knife
	
	AddItem 2029	//tshirt 3 (red)
	AddItem 5040	//boots black
	//AddItem 3060	//combat knee camo1
	AddItem 6002	//facecloth wp
	AddItem 4005	//vest
	
	Attachment 50	//knife
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	AddItem 51  // Grenadelauncher
	AddItem 913 //40mm Grenade
	AddItem 913 //40mm Grenade
	AddItem 913 //40mm Grenade
	AddItem 42  // Beretta 93R
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 101 //Medkit
	
	AddItem 51  // Grenadelauncher
	AddItem 913 //40mm Grenade
	AddItem 913 //40mm Grenade
	AddItem 913 //40mm Grenade
	AddItem 42  // Beretta 93R
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 101 //Medkit
	
	//HP 73
	Agility 95
	Dexterity 86
	Strength 74
	Wisdom 99
	Perception 90
	Marksmanship 35
	Mechanics 8
	Explosives 78
	Medical 78
	Level 7
	Sneak 39	
}

//83  Impostor // neat cleaver murderer
Character ("Impostor", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  03
	Portrait 1003
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0
	
	AddItem 1251	//muetze brown
	AddItem 2090	// lshirt brown
	AddItem 3121	// trousers black
	AddItem 5020	//chucks
	AddItem 6021	//glasses brown
	
	AddItem 1251	//muetze brown
	AddItem 2090	// lshirt brown
	AddItem 3121	// trousers black
	AddItem 5020	//chucks
	AddItem 6021	//glasses brown
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	
	//Attributes
	Agility 76
	Dexterity 89
	Strength 87
	Wisdom 89
	Perception 86
	Marksmanship 78
	Mechanics 12
	Explosives 58
	Medical 12
	Level 8
	Sneak 25
}	


//200  Tiffany Eddie // nunderworld gangster
Character ("Eddie", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head  09
	Portrait 1005
	Cap	545	//thor black
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0
	
	AddItem 2124	// jacket black
	AddItem 3121	// trousers black
	AddItem 5063	//cowboy white
	AddItem 6022	//sunglasses black
			
	AddItem 8 // G3
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 95 // Scope
	
	AddItem 43 // Automag
	AddItem 901 // 7.62mmN 
	AddItem 125 // Frag Grenade
	
	AddItem 2124	// jacket black
	AddItem 3121	// trousers black
	AddItem 5063	//cowboy white
	AddItem 6022	//sunglasses black
			
	AddItem 8 // G3
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 95 // Scope
	
	AddItem 43 // Automag
	AddItem 901 // 7.62mmN 
	AddItem 125 // Frag Grenade
	
	//Attributes
	Agility 91
	Dexterity 96
	Strength 73
	Wisdom 92
	Perception 91
	Marksmanship 89
	Mechanics 86
	Explosives 65
	Medical 4
	Sneak 68
	Level 8
}

//111  Theodore Rexall T-Rex // against government
Character ("T-Rex", 4)
{
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head  2000
	Portrait 1001
	Cap 505	//steroid black
	Torso 2001
	Legs 2001
	Feet 1
	
	Feet 1
	
	AddItem 2203	// tshirt brown
	AddItem 3093	// combatknee_short white
	AddItem 5040	//boots black
	AddItem 4003	//vest
	
	Attachment 60 	//knife
	
	AddItem 2203	// tshirt brown
	AddItem 3093	// combatknee_short white
	AddItem 5040	//boots black
	AddItem 4003	//vest
	
	Attachment 60 	//knife
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 17 // fn_minimi
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	
	AddItem 96 //  Scope
	AddItem 125 // Frag Grenade
	AddItem 127 // Stun Grenade
	AddItem 160 // C4
	AddItem 140 // Mine
	AddItem 104 // Syringe
	
	AddItem 17 // fn_minimi
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	
	AddItem 96 //  Scope
	AddItem 125 // Frag Grenade
	AddItem 127 // Stun Grenade
	AddItem 160 // C4
	AddItem 140 // Mine
	AddItem 104 // Syringe
	
	//Attributes
	Agility 85
	Dexterity 92
	Strength 118
	Wisdom 88
	Perception 99
	Marksmanship 90
	Mechanics 76
	Explosives 73
	Medical 45
	Sneak 58
	Level 9
}

//202  Sammy Elgin The Druggist // Poisoner
Character ("Druggist", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  9
	Portrait 1001
	//Cap	532		//igor brown
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0
	
	AddItem 2071	// shirt green
	AddItem 3069	// Combat jeans blue
	AddItem 5040	//boots black
	AddItem 4001	//Vest
	AddItem 6040	//Gasmask
	AddItem 1145	//Helmet Grey with Googles
	
	AddItem 2071	// shirt green
	AddItem 3069	// Combat jeans blue
	AddItem 5040	//boots black
	AddItem 4001	//Vest
	AddItem 6040	//Gasmask
	AddItem 1145	//Helmet Grey with Googles
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal 
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 97 //  Eotech
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	//AddItem 153 // Axe
	AddItem 104 // syringe
	AddItem 104 // syringe
	AddItem 749 // Dead Rat
	
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal 
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 97 //  Eotech
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	//AddItem 153 // Axe
	AddItem 104 // syringe
	AddItem 104 // syringe
	AddItem 749 // Dead Rat
	
	//Attributes
	Agility 91
	Dexterity 96
	Strength 102
	Wisdom 97
	Perception 95
	Marksmanship 99
	Mechanics 44
	Explosives 65
	Medical 90
	Sneak 58
	Level 10
}
////////////-q_Slay is used for testquets, this Slay is used for the real ingame quest-//////////////
//64  Slay // deadly sniper// RPC AS WELL !?
Character ("Slay", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  35
	Portrait 1008
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0
	
	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 22 // PSG1
  AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 125 // Frag Grenade
	
	AddItem 22 // PSG1
  AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 125 // Frag Grenade
	
	Agility 88
	Dexterity 72
	Strength 85
	Wisdom 12
	Perception 90
	Marksmanship 99
	Mechanics 32
	Explosives 51
	Medical 37
	Level 6
	Sneak 54
}

/////////////////////////////////////////////////////////////////////////////////
/////////////////////////TRADER - NPCs/////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////

//01 Herve (duplicate of Herve) //Sells his weapons from old times, but only has few ammo
//****OLD HERVE DELETED and removed 01_ prenom here****
Character ("Herve", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Head 13
	Portrait 1011
	Cap	539	
	Torso 75	//hawaii 2
	Legs 206	//shorts white
	Feet 20		//chucks	

	Glasses 31	//sunglasses big
	Attachment 60	//knife

  	RejectAnswer 20
  	TextIndex 0
  	
  	TraderMoney 4732

	//Unlocks by finding Ira
		
	//*****SPECIAL WWII SHOP*****
	//Weapons
	AddTradeItem 29
	AddTradeItem 7030
	AddTradeItem 16
	AddTradeItem 46
	AddTradeItem 7021

	//And some revolvers
	AddTradeItem 36
	AddTradeItem 36
	AddTradeItem 65
	
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 917
	AddTradeItem 917
	AddTradeItem 917
	AddTradeItem 917
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 914
	AddTradeItem 914

	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260

	///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1
	

}

//02 Tony JOHNSON (based on Keith)// Has the biggest weaponshop on whole Arulco
Character ("Tony", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	Cap	532
	Torso 3
	Legs 200 
	Feet 0
			
	AddItem 3126
	AddItem 2108
	AddItem 5020
	AddItem 1226

  	RejectAnswer 21
  	TextIndex 1
	//VoiceType 1
	
	TraderMoney 152000
	
	//Unlocked by Kingpin Quest 20, liberate San Mona
	//Unlocked by default, but only when you do quests you also unlock his brother jessy with ammo and kevlar
	UnlockTrader
	
	//*****BIG WEAPON SHOP*****
	//Mps
	AddTradeItem 28
	AddTradeItem 28
	AddTradeItem 7003
	AddTradeItem 26
	AddTradeItem 27
	AddTradeItem 54
	AddTradeItem 74
	AddTradeItem 63
	AddTradeItem 60
	AddTradeItem 57
	//Shotguns
	AddTradeItem 47
	AddTradeItem 62
	//Rifles
	AddTradeItem 16
	AddTradeItem 16
	AddTradeItem 24
	AddTradeItem 24
	AddTradeItem 45
	AddTradeItem 7018
	AddTradeItem 1
	AddTradeItem 1
	AddTradeItem 7013
	AddTradeItem 13
	AddTradeItem 13
	AddTradeItem 9
	AddTradeItem 3
	AddTradeItem 10
	AddTradeItem 10
	AddTradeItem 10
	AddTradeItem 7009
	AddTradeItem 32
	AddTradeItem 2
	AddTradeItem 2
	AddTradeItem 2
	AddTradeItem 2
	AddTradeItem 7031
	AddTradeItem 31
	AddTradeItem 31
	//Shotguns
	AddTradeItem 33
	AddTradeItem 33
	AddTradeItem 20
	//Pistols
	AddTradeItem 38
	AddTradeItem 36
	AddTradeItem 36
	AddTradeItem 42
	AddTradeItem 65
	AddTradeItem 38
	AddTradeItem 39
	AddTradeItem 39
	AddTradeItem 40
	AddTradeItem 43
	AddTradeItem 7001
	AddTradeItem 55
	AddTradeItem 55
	AddTradeItem 55
	//Ammo
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918

	AddTradeItem 4000
	AddTradeItem 4000
	AddTradeItem 4000
	AddTradeItem 4000
	AddTradeItem 1120
	AddTradeItem 1120
	AddTradeItem 1120
	AddTradeItem 1120
	AddTradeItem 3020
	AddTradeItem 3020
	AddTradeItem 3020
	AddTradeItem 3020
}

//03 Jessy JOHNSON (based on Keith)// Is in the same shop as Tony, one room further away
Character ("Jessy", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	Cap	532
	Torso 67
	Legs 200 
	Feet 0
	//Feet 24		
	
	Glasses 30	//glasses 
	Attachment 80	//holster
	AddItem 4003
	AddItem 1260	//helmet

  	RejectAnswer 22
  	TextIndex 2

	//VoiceType 1
	
	//Unlocked by Kingpin Quest 20, liberate San Mona
	//UnlockTrader
	
	TraderMoney 26000
	
	//*****BIG AMMO/SPECIAL SHOP*****
	//One good sniper
	AddTradeItem 21
	AddTradeItem 914
	AddTradeItem 95
	//Ammo
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	//Explosives
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 160
	//Helmets
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 6040
	AddTradeItem 1126
	AddTradeItem 1125
	AddTradeItem 1124
	AddTradeItem 1123
	AddTradeItem 1122
	AddTradeItem 1120
	AddTradeItem 1121
	//Kevlar
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4004
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4001
	AddTradeItem 4001
	//Uniforms
	AddTradeItem 2100
	AddTradeItem 2101
	AddTradeItem 2102
	AddTradeItem 2102
	AddTradeItem 2103
	AddTradeItem 2104
	AddTradeItem 2105
	AddTradeItem 2106
	AddTradeItem 2107
	AddTradeItem 2108
	AddTradeItem 2109
	AddTradeItem 2110
	AddTradeItem 2111
	AddTradeItem 2112
	AddTradeItem 2116
	AddTradeItem 2116
	//Pants
	AddTradeItem 3020
	AddTradeItem 3020
	AddTradeItem 3020
	AddTradeItem 3022
	AddTradeItem 3022
	AddTradeItem 3062
	AddTradeItem 3024
	AddTradeItem 3024
	AddTradeItem 3066
	AddTradeItem 3032
	
}

//04 Bob JOHNSON (based on Keith)//Is in the barn and secretly sells some good stuff
Character ("Bob", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Cap	531
	Torso 3
	Legs 200 
	Feet 0		
	
	Attachment 80	//holster
	
	AddItem 1265
	AddItem 3060
	AddItem 4000
	Additem 5021 //shoes leather
	
  	RejectAnswer 23
  	TextIndex 3

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 93600
	
	//*****MEDIUM BEGINNING WEAPON SHOP***** Cambria
	//Mps
	AddTradeItem 28
	AddTradeItem 28
	AddTradeItem 7003
	AddTradeItem 7003
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	
	AddTradeItem 25
	AddTradeItem 909
	AddTradeItem 909
	
	//Rifles
	AddTradeItem 2
	AddTradeItem 2
	AddTradeItem 7010
	AddTradeItem 7010
	AddTradeItem 9
	AddTradeItem 9
	AddTradeItem 13
	AddTradeItem 13
	AddTradeItem 56
	AddTradeItem 7007
	AddTradeItem 7007
	AddTradeItem 7002
	AddTradeItem 35
	AddTradeItem 35
	AddTradeItem 6
	AddTradeItem 30
	
	//Pistols
	AddTradeItem 36
	AddTradeItem 36
	AddTradeItem 36
	AddTradeItem 900
	AddTradeItem 900
	
	AddTradeItem 910
	AddTradeItem 55
	AddTradeItem 97
	
	//Ammo
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	
	//Cloth
	AddTradeItem 2175
	AddTradeItem 2033
	AddTradeItem 2031
	AddTradeItem 4001
	AddTradeItem 3066
	AddTradeItem 3025
	AddTradeItem 3064
	AddTradeItem 6035
	AddTradeItem 2082
	
	//Helmets and Kevlar
	AddTradeItem 1122
	AddTradeItem 1122
	AddTradeItem 1122
	AddTradeItem 1163
	AddTradeItem 1141
	AddTradeItem 1141
	AddTradeItem 1146
	//Helmets
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 6040
	//Kevlar
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4001
	AddTradeItem 4001
	AddTradeItem 4004
	AddTradeItem 4004
	AddTradeItem 4004
	AddTradeItem 4005
	//Pants
	AddTradeItem 3020
	AddTradeItem 3020
	AddTradeItem 3020
	AddTradeItem 3022
	AddTradeItem 3022
	AddTradeItem 3062
	AddTradeItem 3024
	AddTradeItem 3024
	AddTradeItem 3066
	AddTradeItem 3032
	//Helmets
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 6040

	//Kevlar
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4001
	AddTradeItem 4001
	//Pants
	AddTradeItem 3020
	AddTradeItem 3020
	AddTradeItem 3020
	AddTradeItem 3022
	AddTradeItem 3022
	AddTradeItem 3062
	AddTradeItem 3024
	AddTradeItem 3024
	AddTradeItem 3066
	AddTradeItem 3032

	//Food
	AddTradeItem 733
}

//05 Joe Smith //Works in a little Ironsmith
Character ("Joe", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 0
	Eyecolor 1

	Gender 0
	SkinColor 2
	EyeColor 1
	
	Head 27
	Portrait 1002
	
	Torso 2001
	Legs 2001
	Feet 1
	
	AddItem 1190
	AddItem 6031
	AddItem 2203
	AddItem 3072
	AddItem 5050
	
  	RejectAnswer 24
  	TextIndex 4
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 4200
	
	//*****IRON SMITH SHOP MECHANICAL STUFF*****
	//Toolkits
	AddTradeItem 111
	AddTradeItem 111
	AddTradeItem 111
	AddTradeItem 111
	AddTradeItem 111
	//Lockmsiths
	AddTradeItem 182
	AddTradeItem 182
	AddTradeItem 182
	AddTradeItem 182
	AddTradeItem 182
	//Crowbars
	AddTradeItem 181
	AddTradeItem 181
	AddTradeItem 181
	//Helmets
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1165
	AddTradeItem 1165
	AddTradeItem 1165
	AddTradeItem 1165
	AddTradeItem 1165
	AddTradeItem 1165
	AddTradeItem 1165
	AddTradeItem 1165
	AddTradeItem 1166
	AddTradeItem 1127
	AddTradeItem 1127
	AddTradeItem 1127
	//Toolkits and fieldkits
	AddTradeItem 110
	AddTradeItem 110
	AddTradeItem 110
	AddTradeItem 110
	AddTradeItem 110
	AddTradeItem 111
	AddTradeItem 111
	AddTradeItem 111
	AddTradeItem 111
	AddTradeItem 111
	AddTradeItem 112
	AddTradeItem 112
	AddTradeItem 112
	AddTradeItem 112
	AddTradeItem 112
	AddTradeItem 112
	AddTradeItem 112
	
	//Vests
	AddTradeItem 4003
	
	AddTradeItem 1260
	
	//Additional stuff
	AddTradeItem 52 // Machete
	
	//Food
	AddTradeItem 706
	AddTradeItem 706
}

//06 Samanta Garcia (based on Martha) //Works in an old tailoring shop
Character ("Samanta", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1

	Head 14
	Portrait 1075
	FacialAnimType 3
	Cap 63
	Torso 92
	Legs 159
	Feet 82	//ballarinas
	
  	RejectAnswer 25
  	TextIndex 5
  	
//////////////--NOT SET CORRECTLY!--//////////////////////////////////////	

	//VoiceType 4
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 2400
	
	//*****TAILORING CLOTH SHOP*****
	//Casual cloth
	AddTradeItem 2020
	AddTradeItem 2020
	AddTradeItem 2022
	AddTradeItem 2022
	AddTradeItem 2023
	AddTradeItem 2024
	AddTradeItem 2025
	AddTradeItem 2026
	AddTradeItem 2086
	AddTradeItem 2106
	//Pants
	AddTradeItem 3020
	AddTradeItem 3021
	AddTradeItem 3062
	AddTradeItem 3062
	AddTradeItem 3063
	AddTradeItem 3064
	AddTradeItem 3065
	AddTradeItem 3066
	AddTradeItem 3067
	AddTradeItem 3027
	AddTradeItem 3028
	AddTradeItem 3029
	AddTradeItem 3030
	AddTradeItem 3031
	AddTradeItem 3032
	AddTradeItem 3033
	//Vests
	AddTradeItem 4000
	AddTradeItem 4000
	AddTradeItem 4000
	AddTradeItem 4000
	AddTradeItem 4001
	AddTradeItem 4002
	AddTradeItem 4001
	AddTradeItem 4003
	AddTradeItem 4004
	AddTradeItem 4005
	//Helmets
	AddTradeItem 1120
	AddTradeItem 1121
	AddTradeItem 1122
	AddTradeItem 1123
	AddTradeItem 1124
	AddTradeItem 1125
	AddTradeItem 1126
	AddTradeItem 1127

	//Headgear
	AddTradeItem 1100
	AddTradeItem 1100
	AddTradeItem 1100
	AddTradeItem 1101
	AddTradeItem 1102
	AddTradeItem 1103
	AddTradeItem 1104
	AddTradeItem 1105
	AddTradeItem 1243
	AddTradeItem 1112
	AddTradeItem 1225
	AddTradeItem 1244
	//More Pants
	AddTradeItem 3060
	AddTradeItem 3060
	AddTradeItem 3060
	AddTradeItem 3060
	AddTradeItem 3060
	AddTradeItem 3060
	AddTradeItem 3060
	AddTradeItem 3060
	AddTradeItem 3060
	AddTradeItem 3062
	AddTradeItem 3062
	AddTradeItem 3062
	AddTradeItem 3062
	AddTradeItem 3074
	//Special Shirts
	AddTradeItem 2027
	AddTradeItem 2027
	AddTradeItem 2028
	AddTradeItem 2029
	AddTradeItem 2030
	AddTradeItem 2031
	AddTradeItem 2031
	AddTradeItem 2032
	AddTradeItem 2033
	AddTradeItem 2034
	AddTradeItem 2035
	AddTradeItem 2036
	AddTradeItem 2037
	AddTradeItem 2038
	AddTradeItem 2039
	AddTradeItem 2040
	AddTradeItem 2041
	AddTradeItem 2042
	AddTradeItem 2043
	AddTradeItem 2044
	AddTradeItem 2045
	
	//Food
	AddTradeItem 720
	AddTradeItem 721
	
	
}

//07 Jake (former Bobbi) Joe (based on hillbilly2) //Redneck at the junkyard
Character ("Jake", 5) 
{
	
	Gender 0
	SkinColor 1
	
	Head 127
	Portrait 1011
	Cap 267	//truckercap

	Torso 2012
	//Legs 2012
	Legs 175
	Feet 83	


	AddItem 2220	// karoshirt
	AddItem 3022	// Combattrouses

  	RejectAnswer 26
  	TextIndex 6
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	// AddItem 53  // Axe
	
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 13427
	
	//*****BIG JUNKYARD SHOP*****
	//Scrapmetal
	//AddTradeItem SCRAP

	//Explosives - Mines
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	//Explosives - Grenades
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 128
	AddTradeItem 128
	
	//Sniper
	AddTradeItem 23
	AddTradeItem 95
	AddTradeItem 98
	AddTradeItem 901
	
	//Rocketrifle
	AddTradeItem 50
	AddTradeItem 49
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 913
	AddTradeItem 913
	AddTradeItem 913
	AddTradeItem 913
	AddTradeItem 913
	AddTradeItem 913

	//Repair Stuff
	AddTradeItem 110
	AddTradeItem 111
	AddTradeItem 111
	AddTradeItem 112
	
	//Knifes (because you usually do not find any or can buy anywhere and need it to complete recruit quest)
	AddTradeItem 7
	AddTradeItem 7
	AddTradeItem 7

	//Helmets
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 6040
	AddTradeItem 1126
	AddTradeItem 1125
	AddTradeItem 1124
	AddTradeItem 1123
	AddTradeItem 1122
	AddTradeItem 1120
	AddTradeItem 1121
	//Kevlar
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4004
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4001
	AddTradeItem 4001
	//Pants
	AddTradeItem 3020
	AddTradeItem 3020
	AddTradeItem 3020
	AddTradeItem 3022
	AddTradeItem 3022
	AddTradeItem 3062
	AddTradeItem 3024
	AddTradeItem 3024
	AddTradeItem 3066
	AddTradeItem 3032

}

// 08 Delmont // Sells stuff from a warehouse, works at the docks
Character ("Delmont", 5)
{

	Gender 0
	SkinColor 2
	Eyecolor 1

	Head 18
	Portrait 1001
	
	Cap 550
	Torso 13
	Legs 31	
	Feet 20
	
  	RejectAnswer 27
  	TextIndex 7
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 25000
	
	//*****SPECIAL GRUMM HARBOUR WEAPON SHOP*****
	//Hightech special weapons
	AddTradeItem 43
	AddTradeItem 57
	AddTradeItem 47
	AddTradeItem 7012
	AddTradeItem 15
	AddTradeItem 7005
	AddTradeItem 7006
	AddTradeItem 17
	//Ammo for special weapons
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	//Special Weapon Equipment
	AddTradeItem 96
	AddTradeItem 96
	AddTradeItem 96
	AddTradeItem 97
	AddTradeItem 97
	AddTradeItem 95
	AddTradeItem 98
	AddTradeItem 98

	//Helmets
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 1260
	AddTradeItem 6040
	AddTradeItem 1126
	AddTradeItem 1125
	AddTradeItem 1124
	AddTradeItem 1123
	AddTradeItem 1122
	AddTradeItem 1120
	AddTradeItem 1121
	//Kevlar
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4004
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4001
	AddTradeItem 4001
	//Pants
	AddTradeItem 3020
	AddTradeItem 3020
	AddTradeItem 3020
	AddTradeItem 3022
	AddTradeItem 3022
	AddTradeItem 3062
	AddTradeItem 3024
	AddTradeItem 3024
	AddTradeItem 3066
	AddTradeItem 3032

	//Stuff Fish
	AddTradeItem 751
	
	//Scrapmetal
	//AddTradeItem SCRAP
	
	//Food
	AddTradeItem 722
	AddTradeItem 722
	AddTradeItem 722

}

//09 Earl Miller (based on Soldier5)//Is an soldier of deidranna
//that sells ammo and weapons near the alma military baracks.
Character ("Earl", 5) 
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 0
  	Portrait 1000	
	Head 12
	Torso 2000
	Legs 1
	Feet 40
	Glasses 32	//glasses big
	
	AddItem 1221
	AddItem 2022
	AddItem 3022	// Kevlar Pants camo3
	AddItem 4000 	// Kevlar Vest
	
  	RejectAnswer 28
  	TextIndex 8
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 26000
	
	//*****MASSIVE AMMO SHOP*****
	//3 rifles
	AddTradeItem 6
	AddTradeItem 18
	AddTradeItem 47
	AddTradeItem 7024
	//Massive Ammo
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 905
	AddTradeItem 905
	AddTradeItem 905
	AddTradeItem 905
	AddTradeItem 905
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	
}

//10 Nurse Jenny Walden (based on npc_female2)//A Doctor in a green 
//operations suit in an operation room
Character ("Nurse", 5)
{
	
	Gender 1
	SkinColor 0
	EyeColor 3 
	Head 525
	Portrait 1004
	FacialAnimType 0
	
	Cap 248
	Attachment 43
	Attachment 05
	
	
	Torso 79
	Legs 116
	Feet 25
	
  	RejectAnswer 29
  	TextIndex 9	
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1
	
	TraderMoney 500
	
	//Unlocked from the beginning yet
	//UnlockTrader
	
	//*****MEDICAL SUPPLIES SHOP*****
	AddTradeItem 101
	AddTradeItem 101
	AddTradeItem 101
	AddTradeItem 101
	AddTradeItem 101
	AddTradeItem 100
	AddTradeItem 100
	AddTradeItem 100
	AddTradeItem 105
	AddTradeItem 105
	AddTradeItem 104
	AddTradeItem 105
	AddTradeItem 104
	AddTradeItem 104
	AddTradeItem 104
	AddTradeItem 105
	AddTradeItem 104
	AddTradeItem 105
	AddTradeItem 104
	AddTradeItem 105
	AddTradeItem 104
	AddTradeItem 105
	AddTradeItem 104
	AddTradeItem 105
	AddTradeItem 104
	AddTradeItem 105
	AddTradeItem 2176
	AddTradeItem 2176
	AddTradeItem 2176
	
	//Food
	AddTradeItem 724
	AddTradeItem 720
	
}

//11 Student Carson (based on npc_male11)//Sells an Steyr Aug
//he found from an dead soldier, hides in his old forgotten student lair
Character ("Student", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 0
	EyeColor 0
	Head 5
	Portrait 1006
	Cap	532
	
	Torso 73
	Legs 110
	Feet 23	// normal black

	Glasses 20 	// glasses brown
	
  	RejectAnswer 30
  	TextIndex 10
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 17
	
	//*****SPECIAL SHOP*****
	AddTradeItem 14
	AddTradeItem 98
	AddTradeItem 819

	AddTradeItem 4000
	AddTradeItem 4000
	AddTradeItem 4000
	AddTradeItem 4000
	AddTradeItem 4000
	AddTradeItem 4000
	AddTradeItem 1120
	AddTradeItem 1121
	AddTradeItem 1122
	AddTradeItem 1123
	AddTradeItem 1124
	AddTradeItem 1125
	AddTradeItem 1126
	AddTradeItem 1127
	AddTradeItem 3020
	AddTradeItem 3021
	AddTradeItem 3022
	AddTradeItem 3023
	AddTradeItem 3024
	AddTradeItem 3025
	AddTradeItem 3026
	AddTradeItem 3034

	//Food
	AddTradeItem 706
}

//12 Bum Otis  (based on npc_male7)// Sells you an Automag he found
Character ("Bum", 5)
{
		
	Gender 0
	SkinColor 1
	EyeColor 2
	Head 2000
	Portrait 1000
	
	Cap	230	//bandana beige
	
	Torso 225	//lshirt dirty
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
  	RejectAnswer 31
  	TextIndex 11

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 4
	
	//*****SPECIAL SHOP*****
	AddTradeItem 43
	AddTradeItem 748
	AddTradeItem 840
	
	//Food
	AddTradeItem 706
}

//13 Spencer (based on Matt)//An Miner that sells you explosive stuffs
Character ("Spencer", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 2
	Eyecolor 1
	
	Head 01
	Portrait 1000
	
	Torso 2002
	Legs 2002
	Feet 2

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	AddItem 1251

  	RejectAnswer 32
  	TextIndex 12

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 730
	
	//*****MINER C4 ONLY SHOP*****
	AddTradeItem 160
	AddTradeItem 160
	AddTradeItem 160
	AddTradeItem 160
	AddTradeItem 160
	AddTradeItem 160
	AddTradeItem 161
	AddTradeItem 161
	AddTradeItem 160
	AddTradeItem 161
	AddTradeItem 160
	AddTradeItem 161
	AddTradeItem 161
	AddTradeItem 161
	AddTradeItem 161
}

//14 Wilbur Rodriguez (based on npc_male5)//Somebody that hides at 
//the docks with deidrannas bandits
Character ("Wilbur", 5)
{
	Gender 0
	SkinColor 1
	
	Portrait 1007

	Head 2000
	Torso 2001
	Legs 1
	Feet 1 	

 	RejectAnswer 33
  	TextIndex 13
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	

	AddItem 1247	//bandana camo night
	AddItem 2062	// shirt camo03
	AddItem 3127	// Jeans Blue
	AddItem 5050
	AddItem 52 	//Machete

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 2800
	
	//*****MEDIUM BIT HIDDEN EARLY WEAPON SHOP*****
	//Weapons and Ammo
	AddTradeItem 5
	AddTradeItem 5
	AddTradeItem 39
	AddTradeItem 7001
	AddTradeItem 54
	AddTradeItem 26
	AddTradeItem 26
	AddTradeItem 7004
	AddTradeItem 9
	AddTradeItem 30
	AddTradeItem 45
	AddTradeItem 7020
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 905
	AddTradeItem 905
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 910
	AddTradeItem 910

	AddTradeItem 96

	AddTradeItem 2110
	AddTradeItem 2170

	AddTradeItem 4001
	AddTradeItem 4001
	AddTradeItem 4001
	AddTradeItem 4001
	AddTradeItem 4001
	AddTradeItem 4001
	AddTradeItem 1140
	AddTradeItem 1141
	AddTradeItem 1142
	AddTradeItem 1143
	AddTradeItem 1144
	AddTradeItem 1145
	AddTradeItem 1146
	AddTradeItem 1147
	AddTradeItem 3060
	AddTradeItem 3061
	AddTradeItem 3062
	AddTradeItem 3063
	AddTradeItem 3064
	AddTradeItem 3065
	AddTradeItem 3066
	AddTradeItem 3074

	//AddTradeItem SCRAP
	AddTradeItem 110
	AddTradeItem 112
	AddTradeItem 112
	AddTradeItem 112
	AddTradeItem 112
}

//15 George Davis (based on npc_male13)//A rich weapondealer
//that tells you to loot the jewels from the locked rich houses.
Character ("George", 5)
{
	Gender 0
	SkinColor 2

	Head 18
	Portrait 1012
	
	
	Torso 129	//jacket white
	Legs 126	// tr white
	Feet 63	//cboots whitish
	
	AddItem 1213
	AddItem 6031
	
	RejectAnswer 34
  	TextIndex 14
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 1520000
	
	//*****BIGGEST WEAPONDEALER SHOP*****
	//Rocket Launchers
	AddTradeItem 51
	AddTradeItem 51
	AddTradeItem 48
	AddTradeItem 48
	AddTradeItem 48
	AddTradeItem 48
	AddTradeItem 48
	AddTradeItem 49
	AddTradeItem 49
	AddTradeItem 49
	AddTradeItem 50
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 912
	AddTradeItem 913
	AddTradeItem 913
	AddTradeItem 913
	AddTradeItem 913
	AddTradeItem 913
	AddTradeItem 913
	//Mgs
	AddTradeItem 17
	AddTradeItem 17
	AddTradeItem 18
	AddTradeItem 18
	AddTradeItem 19
	AddTradeItem 19
	AddTradeItem 19
	AddTradeItem 64
	//Snipers/Rifles
	AddTradeItem 32
	AddTradeItem 22
	AddTradeItem 22
	AddTradeItem 61
	AddTradeItem 7026
	AddTradeItem 7023
	AddTradeItem 4
	//ARs/Rifles
	AddTradeItem 8
	AddTradeItem 15
	AddTradeItem 34
	AddTradeItem 12
	AddTradeItem 12
	AddTradeItem 7016
	AddTradeItem 3
	AddTradeItem 3
	AddTradeItem 10
	AddTradeItem 10
	AddTradeItem 7014
	AddTradeItem 58
	AddTradeItem 59
	AddTradeItem 7009
	AddTradeItem 7031
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 904
	AddTradeItem 904
	AddTradeItem 904

	AddTradeItem 95
	AddTradeItem 96
	AddTradeItem 96
	AddTradeItem 96
	AddTradeItem 97
	AddTradeItem 91
	AddTradeItem 91
	AddTradeItem 92
	AddTradeItem 92

	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	//Clothes
	AddTradeItem 4006
	AddTradeItem 4006
	AddTradeItem 4006
	AddTradeItem 4006
	AddTradeItem 2107
	AddTradeItem 2102
	//Helmets
	AddTradeItem 1165
	AddTradeItem 1169
	AddTradeItem 1147
	AddTradeItem 1144
	AddTradeItem 1120
	AddTradeItem 1120
	AddTradeItem 1120
	//Kevlar
	AddTradeItem 4006
	AddTradeItem 4006
	AddTradeItem 4006
	AddTradeItem 4006
	AddTradeItem 4006
	AddTradeItem 4006
	AddTradeItem 4006
	AddTradeItem 4006
	AddTradeItem 4006
	
	//Explosives
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 125
}

//16 Saggory (based on Pablo) //A car mechanic that hangs around a scrapyard
Character ("Saggory", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Head 2000
	Portrait 1007
	Cap	535	
	Torso 206
	Legs 202 	//shorts blue	
	Feet 24	//normal brown	
	
	RejectAnswer 35
  	TextIndex 15
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 5600
	
	//*****JUNKYARD SHOP*****
	//Mechanical
	AddTradeItem 90
	AddTradeItem 98
	AddTradeItem 5
	AddTradeItem 903

	AddTradeItem 181
	AddTradeItem 181
	AddTradeItem 182
	AddTradeItem 111
	AddTradeItem 182
	AddTradeItem 110
	AddTradeItem 111
	AddTradeItem 182
	AddTradeItem 181
	AddTradeItem 182
	AddTradeItem 182
	AddTradeItem 112
	AddTradeItem 112
	AddTradeItem 140
	AddTradeItem 140
	AddTradeItem 104
	AddTradeItem 112
	AddTradeItem 111
	AddTradeItem 110
	AddTradeItem 182
	
}

//17 Sherman jones (based on npc11)//Assistant of evil Dr.Pippin
Character ("Sherman", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
//OP klamotten!!!!!!!!!!	
	Gender 0
	SkinColor 0
	EyeColor 3

	Portrait 1000
	Head 5	
	Cap	538	// igor grey
	
	Torso 176	// coat white
	Legs 125	// trouser grey
	Feet 23	// normal black

	Additem 6040
	
	RejectAnswer 36
  	TextIndex 16
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 1807
	
	//*****SPECIAL PIPPINS ASSISTANT SHOP*****
	AddTradeItem 101
	AddTradeItem 100
	AddTradeItem 104
	AddTradeItem 105
	AddTradeItem 100
	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 749
}

//18 Billy JOHNSON (based on Keith)// Last
//of the four Johnson weapon seller brothers, gets the stuff from meduna airport
Character ("Billy", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	Cap	533
	Torso 3
	Legs 200 
	Feet 0
			
	AddItem 3126	
	AddItem 2108
	AddItem 5020
	AddItem 1226
	AddItem 5061

	RejectAnswer 37
  	TextIndex 17
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 320001
	
	//*****BIG WEAPON SHOP*****
	//Weapons
	AddTradeItem 39
	AddTradeItem 39
	AddTradeItem 40
	AddTradeItem 42
	AddTradeItem 5
	AddTradeItem 5
	AddTradeItem 55
	AddTradeItem 43
	AddTradeItem 57
	AddTradeItem 25
	AddTradeItem 44
	AddTradeItem 47
	AddTradeItem 24
	AddTradeItem 30
	AddTradeItem 30
	AddTradeItem 13
	AddTradeItem 13
	AddTradeItem 7010
	AddTradeItem 7008
	AddTradeItem 56
	AddTradeItem 9
	AddTradeItem 8
	AddTradeItem 7007
	AddTradeItem 35
	AddTradeItem 6
	AddTradeItem 3
	AddTradeItem 3
	AddTradeItem 7016
	AddTradeItem 7014
	AddTradeItem 7005
	AddTradeItem 7006
	AddTradeItem 31
	AddTradeItem 61
	AddTradeItem 7026
	AddTradeItem 7023
	AddTradeItem 7024
	AddTradeItem 21
	AddTradeItem 4
	AddTradeItem 19
	AddTradeItem 17
	AddTradeItem 17
	AddTradeItem 18
	AddTradeItem 64
	AddTradeItem 7028
	AddTradeItem 7029

	//Ammo
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 905
	AddTradeItem 905
	AddTradeItem 905
	AddTradeItem 905
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 909
	AddTradeItem 906
	AddTradeItem 906
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 916
	AddTradeItem 907
	AddTradeItem 907
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 918
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 901
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 915
	AddTradeItem 904
	AddTradeItem 904

	//Scopes
	AddTradeItem 98
	AddTradeItem 97
	AddTradeItem 96
	AddTradeItem 96
	AddTradeItem 95
	AddTradeItem 90
	AddTradeItem 91
	AddTradeItem 92
	
	//Kevlar
	AddTradeItem 4001
	AddTradeItem 4001
	AddTradeItem 4001
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4002
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4003
	AddTradeItem 4003
	
	//Pants
	AddTradeItem 3068
	AddTradeItem 3068
	AddTradeItem 3064
	AddTradeItem 3064
	AddTradeItem 3063
	AddTradeItem 3063
	AddTradeItem 3067
	AddTradeItem 3067
	AddTradeItem 3067
	AddTradeItem 3067
	AddTradeItem 3067
	AddTradeItem 3067
	AddTradeItem 3067
	AddTradeItem 3067
	AddTradeItem 3067
	AddTradeItem 3066
	AddTradeItem 3066
	AddTradeItem 3066
	AddTradeItem 3066
	AddTradeItem 3066
	AddTradeItem 3066
	AddTradeItem 3066
	AddTradeItem 3066

	//Gadgets
	AddTradeItem 6032
	AddTradeItem 6031
	AddTradeItem 1252
	AddTradeItem 1265
	AddTradeItem 6040
	AddTradeItem 6040
	AddTradeItem 6040
	AddTradeItem 1166

	//Grenades
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 125
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 126
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 127
	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 128
	AddTradeItem 128

}

//19 Waldo (based on Waldo)//An airport worker that
//sells stuff at an depot. Sells good weapons you can
//not afford at the beginning, but gives the player a
//sneak preview on what will come.
//THE OTHER WALDO IS CURRENTLY USED, THIS WALDO IS PROBABLY NOT NEEDED

//19_ Waldo removed, this waldo is placed as trader
Character ("Waldo", 5)
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 6
	Portrait 1006
	Cap 502
	Torso 69
	Legs 32 
	Feet 23	
	
	RejectAnswer 10
	TextIndex 18
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1
	
	TraderMoney 23000
	
	//UnlockTrader
	
	// Ammunition
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 911
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 900
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 903
	AddTradeItem 905
	AddTradeItem 905
	AddTradeItem 905
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 908
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 910
	AddTradeItem 914
	AddTradeItem 914
	AddTradeItem 914
	// Weapons
	AddTradeItem 36
	AddTradeItem 36
	AddTradeItem 36
	AddTradeItem 39
	AddTradeItem 39
	AddTradeItem 41
	AddTradeItem 5
	AddTradeItem 27
	AddTradeItem 27
	AddTradeItem 27
	AddTradeItem 33
	AddTradeItem 33
	AddTradeItem 45
	AddTradeItem 52

	// Grenades
	AddTradeItem 125
	AddTradeItem 127
	AddTradeItem 127
	
	AddTradeItem 6022
	AddTradeItem 6030
	
	AddTradeItem 1260
	AddTradeItem 1120
	AddTradeItem 2101
	
	AddTradeItem 4004
	AddTradeItem 4004
	AddTradeItem 4004
	AddTradeItem 4003
	
	AddTradeItem 110
	
	//Cloth
	AddTradeItem 2029
	AddTradeItem 2061
	AddTradeItem 2081
	AddTradeItem 2101
	AddTradeItem 1121
	AddTradeItem 1181
	AddTradeItem 6031
	
	AddTradeItem 1252
	AddTradeItem 1251
	
	//Food
	AddTradeItem 706
	AddTradeItem 706
	AddTradeItem 706
	AddTradeItem 706
}

///////////////////////////////////////////////////////////////////////////////////////////
///////////////////------ TUTORIAL NPCs ---------//////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////


// Hartman mechaniker
Character ("Hartman", 0)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	Portrait 1012
	TextIndex 12
	VoiceType 12
	
	Agility 68
	Dexterity 89
	Strength 74
	Wisdom 76
	Perception 72
	Marksmanship 64
	Mechanics 86
	Explosives 13
	Medical 32
	Level 2
	Sneak 63	
	
	Head 2000

	Torso 2001
	Legs 2001
	Feet 1	

	
	AddItem 1189	//hat blue
	AddItem 2069	//shirt blue
	AddItem 3029	//combat blue
	AddItem 5041	//boots brown
	
	
	AddItem 112
	AddItem 104
	
	//Weapons
	AddItem 27
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903

}

//Cowboy explosives/draufgnger
Character ("Cowboy", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0
	TextIndex 22 
	VoiceType 22
	
	Agility 59
	Dexterity 70
	Strength 80
	Wisdom 57
	Perception 86
	Marksmanship 76
	Mechanics 26
	Explosives 83
	Medical 6
	Level 4
	Sneak 38


	Portrait 1003

	Head 512
	Cap 507	//steroid brown
	Torso 2000
	Legs 2000
	Feet 0


 /// - EQUIP:
	AddItem 2153 //biker jacket brown
	AddItem 3072 // spectra grey
	Additem 5063	//cowboyboots white/black
	AddItem 4003 //Flak Jacket 1
	AddItem 1210 //Brown Hat
	
	AddItem 120 //Defusekit
	AddItem 181 //Crowbar
	AddItem 126 //Smokegrenades
	AddItem 161 //C4 Remote
	AddItem 6031 //porno brille
	//Weapons
	AddItem 37
	AddItem 900
	AddItem 900
	AddItem 900
}


// Joker schlossknacker
Character ("Joker", 0)
{
	
	Gender 0
	SkinColor 0
	Head 3
	Portrait 1000 
	TextIndex 38
	VoiceType 38
	
	Agility 74
	Dexterity 84
	Strength 77
	Wisdom 83
	Perception 81
	Marksmanship 64
	Mechanics 76
	Explosives 15
	Medical 34
	Level 3
	Sneak 72

	Torso 2000
	Legs 204	//shorts green
	Feet 0
	
	AddItem 1112	//cap grey
	AddItem 2022	//tshirt camo 03
	AddItem 5024	//feet normal brown
	
	
	AddItem 110 //Toolbox
	AddItem 182 //Locksmith
	//AddItem 112
	
	//Weapons
	AddItem 33
	AddItem 905
	AddItem 905
	AddItem 905

}


//Stanley medic/melee
Character ("Stanley", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Portrait 1010
	TextIndex 21
	VoiceType 21
	
	Agility 80
	Dexterity 74
	Strength 71
	Wisdom 76
	Perception 84
	Marksmanship 72
	Mechanics 17
	Explosives 15
	Medical 80
	Level 4
	Sneak 64

	Head 69
	Torso 0
	Legs 2000
	Feet 0

 /// - EQUIP:
	AddItem 6030	//glasses oakley
	//AddItem 2093	//lshirt white
	AddItem 3127	//trousers white
	AddItem 5062	//cboots brown
	
	AddItem 105
	AddItem 100
	//Weapons
	AddItem 36
	AddItem 7	//Knife
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
}

//  Patient 1
Character ("npc_patient_01", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	
	Agility 75
	Dexterity 40
	Strength 62
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	
	Torso 2001	//naked brown
	//Legs 2001
	Legs 206
	Feet 1

	//AddItem 2176 //white coat

}

//  Patient 2
Character ("npc_patient_02", 5)
{
	
	Gender 0
	SkinColor 0

	Head 12
	
	
	Agility 71
	Dexterity 54
	Strength 73
	Wisdom 32
	Perception 49
	Marksmanship 46
	Mechanics 31
	Explosives 38
	Medical 15
	Level 2
	Sneak 51
	
	
	
	Torso 0
	Legs 206
	Feet 0
	
	//AddItem 2176 //white coat
}